From 4e667648104f99b6519a0e8259a4f9c3da6c2959 Mon Sep 17 00:00:00 2001 From: rei-2 <174158077+rei-2@users.noreply.github.com> Date: Mon, 28 Oct 2024 18:45:14 -0400 Subject: [PATCH] fix missing scout icon --- Amalgam/src/Features/Visuals/ESP/ESP.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Amalgam/src/Features/Visuals/ESP/ESP.cpp b/Amalgam/src/Features/Visuals/ESP/ESP.cpp index b22b48b5..2d2353a3 100644 --- a/Amalgam/src/Features/Visuals/ESP/ESP.cpp +++ b/Amalgam/src/Features/Visuals/ESP/ESP.cpp @@ -141,7 +141,7 @@ void CESP::StorePlayers(CTFPlayer* pLocal) } if (Vars::ESP::Player.Value & Vars::ESP::PlayerEnum::ClassIcon) - tCache.m_iClassIcon = iClassNum - 1; + tCache.m_iClassIcon = iClassNum; if (Vars::ESP::Player.Value & Vars::ESP::PlayerEnum::ClassText) tCache.m_vText.push_back({ TextRight, GetPlayerClass(iClassNum), Vars::Menu::Theme::Active.Value, Vars::Menu::Theme::Background.Value }); @@ -843,7 +843,7 @@ void CESP::DrawPlayers() if (tCache.m_iClassIcon) { int size = 18 * Vars::Menu::Scale.Value; - H::Draw.Texture(x + w / 2, y - tOffset, size, size, tCache.m_iClassIcon, ALIGN_BOTTOM); + H::Draw.Texture(x + w / 2, y - tOffset, size, size, tCache.m_iClassIcon - 1, ALIGN_BOTTOM); } if (tCache.m_pWeaponIcon)