diff --git a/shaders/dimensions/composite1.fsh b/shaders/dimensions/composite1.fsh index 42e38e3..8c8bdab 100644 --- a/shaders/dimensions/composite1.fsh +++ b/shaders/dimensions/composite1.fsh @@ -1340,7 +1340,7 @@ void main() { #if indirect_effect == SSAO_FILTERED || indirect_effect == SSAO_HQ // float vanillaAO_curve = pow(1.0 - vanilla_AO*vanilla_AO,5.0); - // float SSAO_curve = pow(SSAO_SSS.x,4.0); + float SSAO_curve = pow(SSAO_SSS.x,4.0); // use the min of vanilla ao so they dont overdarken eachother // AO = vec3( min(vanillaAO_curve, SSAO_curve) ); AO = vec3( SSAO_curve );