diff --git a/shaders/dimensions/composite1.fsh b/shaders/dimensions/composite1.fsh index b97852a..84d98c2 100644 --- a/shaders/dimensions/composite1.fsh +++ b/shaders/dimensions/composite1.fsh @@ -1084,7 +1084,7 @@ void main() { SSSColor = DirectLightColor; #endif - SSSColor = SubsurfaceScattering_sun(albedo, ShadowBlockerDepth, sunSSS_density, clamp(dot(feetPlayerPos_normalized, WsunVec),0.0,1.0), SS_directLight.g, shadowMapBounds, hand); + SSSColor = SubsurfaceScattering_sun(albedo, ShadowBlockerDepth, sunSSS_density, clamp(dot(feetPlayerPos_normalized, WsunVec),0.0,1.0), SS_directLight.g, shadowMapFalloff, hand); if(isEyeInWater != 1) SSSColor *= lightLeakFix; #endif