From 2dd4a8f6923df90ee69da68ed6f2f19570d52c5d Mon Sep 17 00:00:00 2001 From: Xonk Date: Wed, 20 May 2026 00:37:33 -0400 Subject: [PATCH] fix compile error, the sequel --- shaders/dimensions/composite1.fsh | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/shaders/dimensions/composite1.fsh b/shaders/dimensions/composite1.fsh index b97852a..84d98c2 100644 --- a/shaders/dimensions/composite1.fsh +++ b/shaders/dimensions/composite1.fsh @@ -1084,7 +1084,7 @@ void main() { SSSColor = DirectLightColor; #endif - SSSColor = SubsurfaceScattering_sun(albedo, ShadowBlockerDepth, sunSSS_density, clamp(dot(feetPlayerPos_normalized, WsunVec),0.0,1.0), SS_directLight.g, shadowMapBounds, hand); + SSSColor = SubsurfaceScattering_sun(albedo, ShadowBlockerDepth, sunSSS_density, clamp(dot(feetPlayerPos_normalized, WsunVec),0.0,1.0), SS_directLight.g, shadowMapFalloff, hand); if(isEyeInWater != 1) SSSColor *= lightLeakFix; #endif