diff --git a/shaders/lib/specular.glsl b/shaders/lib/specular.glsl index 2562a2e..fb128e2 100644 --- a/shaders/lib/specular.glsl +++ b/shaders/lib/specular.glsl @@ -217,9 +217,6 @@ vec4 screenSpaceReflections( previousPosition.xy = projMAD(gbufferPreviousProjection, previousPosition).xy / -previousPosition.z * 0.5 + 0.5; if (previousPosition.x > 0.0 && previousPosition.y > 0.0 && previousPosition.x < 1.0 && previousPosition.y < 1.0) { - - if(raytracePos.z > 0.999999) backgroundReflectMask = 1.0; - #if defined OVERWORLD_SHADER reflection.a = raytracePos.z > 0.999999 ? (isHand || isEyeInWater == 1 ? 1.0 : 0.0) : 1.0; #else