diff --git a/shaders/dimensions/composite1.fsh b/shaders/dimensions/composite1.fsh index d79380d..b97852a 100644 --- a/shaders/dimensions/composite1.fsh +++ b/shaders/dimensions/composite1.fsh @@ -452,8 +452,6 @@ void Emission( #include "/lib/indirect_lighting_effects.glsl" void doEdgeAwareBlur( - float referenceDepth, bool hand, - ivec2 UV_NOISE = ivec2(gl_FragCoord.xy*texelSize + 1); sampler2D colortex_A, sampler2D colortex_B, sampler2D depth ,float referenceDepth, bool hand