diff --git a/shaders/dimensions/composite3.fsh b/shaders/dimensions/composite3.fsh index 55aa64b..1048a58 100644 --- a/shaders/dimensions/composite3.fsh +++ b/shaders/dimensions/composite3.fsh @@ -588,7 +588,7 @@ void main() { vec3 samplesky = skyFromTex(mix(testPos, vec3(testPos.x,-1.0,testPos.z), density), colortex4).rgb/1200.0; - if(!isSky) color.rgb = color.rgb * density + (samplesky - samplesky * density); + if(!isSky && isEyeInWater == 0) color.rgb = color.rgb * density + (samplesky - samplesky * density); // color.rgb = samplesky; #endif