diff --git a/shaders/dimensions/composite3.fsh b/shaders/dimensions/composite3.fsh index 9b155a9..73a0d5d 100644 --- a/shaders/dimensions/composite3.fsh +++ b/shaders/dimensions/composite3.fsh @@ -337,7 +337,7 @@ vec4 VLTemporalFiltering(vec3 viewPos, in float referenceDepth, sampler2D depth, if (previousPosition.x < 0.0 || previousPosition.y < 0.0 || previousPosition.x > 1.0 || previousPosition.y > 1.0) return currentFrame; - float clampRadius = mix(2.0, 1.0, clamp(length(velocity/texelSize),0.0,1.0) ); + float clampRadius = mix( 2.0,1.0, clamp(length(velocity/texelSize)*999999.0,0.0,1.0) ); vec4 col1 = texture(colortex0, VLtexCoord + vec2( texelSize.x, texelSize.y)*clampRadius); vec4 col2 = texture(colortex0, VLtexCoord + vec2( texelSize.x, -texelSize.y)*clampRadius);