diff --git a/shaders/dimensions/DH_solid.vsh b/shaders/dimensions/DH_solid.vsh index 717153f..48b3ac7 100644 --- a/shaders/dimensions/DH_solid.vsh +++ b/shaders/dimensions/DH_solid.vsh @@ -18,7 +18,7 @@ uniform int hideGUI; uniform int frameCounter; uniform float aspectRatio; uniform float screenBrightness; -uniform float far; +// uniform float far; #include "/lib/bokeh.glsl" #endif