diff --git a/shaders/dimensions/final.fsh b/shaders/dimensions/final.fsh index 3ed4ccf..7939364 100644 --- a/shaders/dimensions/final.fsh +++ b/shaders/dimensions/final.fsh @@ -143,6 +143,8 @@ float doVignette( in vec2 texcoord, in float noise){ void main() { float noise = blueNoise(); + float noise = interleaved_gradientNoise(); + vec2 texcoord_offset = texcoord; #if MOTION_BLUR_AMOUNT > 0 float depth = texture(depthtex0, texcoord_offset*RENDER_SCALE).r;