diff --git a/shaders/dimensions/all_solid.fsh b/shaders/dimensions/all_solid.fsh index 24ecce8..6ff5a53 100644 --- a/shaders/dimensions/all_solid.fsh +++ b/shaders/dimensions/all_solid.fsh @@ -365,12 +365,10 @@ void main() { //////////////////////////////// //////////////////////////////// float textureLOD = bias(); vec4 Albedo = texture2D_POMSwitch(texture, adjustedTexCoord.xy, vec4(dcdx,dcdy), ifPOM, textureLOD); - Albedo *= color; - // if(Albedo.a < max(alphaTestRef,0.1)){discard; return;}else{} - #if defined HAND - if (Albedo.a < 0.1) discard; - #endif + if(Albedo.a < max(alphaTestRef,0.5)){discard; return;} + + Albedo *= color; if(LIGHTNING > 0) Albedo = vec4(1);