diff --git a/shaders/lib/scene_controller.glsl b/shaders/lib/scene_controller.glsl index ff7c0fb..8bc8721 100644 --- a/shaders/lib/scene_controller.glsl +++ b/shaders/lib/scene_controller.glsl @@ -480,7 +480,7 @@ if(rainStrength > 0.0001){ } case 8: { // blizzard LocalUniformFogDensity = 0.07; - LocalClumpyFogDensity = 1.0; + LocalClumpyFogDensity = 0.3; localFogColor = vec3(0.4,0.6,1.0) * 5.0; uniformFogDensity = 0.0; @@ -563,7 +563,7 @@ if(rainStrength > 0.0001){ clumpyFogDensity = 0.0; LocalUniformFogDensity = 0.01; - LocalClumpyFogDensity = 0.1; + LocalClumpyFogDensity = 0.05; localFogColor = vec3(0.9,1.0,0.3); } #endif