fix vertex colors multiplying at wrong time

This commit is contained in:
Xonk
2026-08-09 21:25:32 -04:00
parent b725090d11
commit c2ed151398
+2 -2
View File
@@ -461,7 +461,7 @@ if (gl_FragCoord.x * texelSize.x < 1.0 && gl_FragCoord.y * texelSize.y < 1.0 )
#endif
#if DEBUG_VIEW == debug_ALBEDO
vec4 unalteredAlbedo = vec4(toLinear(gl_FragData[0].rgb)*color.rgb,gl_FragData[0].a);
vec4 unalteredAlbedo = vec4(toLinear(gl_FragData[0].rgb*color.rgb),gl_FragData[0].a);
#endif
float UnchangedAlpha = gl_FragData[0].a;
@@ -471,7 +471,7 @@ if (gl_FragCoord.x * texelSize.x < 1.0 && gl_FragCoord.y * texelSize.y < 1.0 )
gl_FragData[0].a = 1.0;
#endif
vec3 Albedo = toLinear(gl_FragData[0].rgb)*color.rgb;
vec3 Albedo = toLinear(gl_FragData[0].rgb*color.rgb);
#ifndef WhiteWorld