diff --git a/shaders/dimensions/all_particles.fsh b/shaders/dimensions/all_particles.fsh index ca6f38b..beb1cea 100644 --- a/shaders/dimensions/all_particles.fsh +++ b/shaders/dimensions/all_particles.fsh @@ -378,6 +378,7 @@ void main() { #endif #ifdef WEATHER + if(TEXTURE.a > 0.1) discard; gl_FragData[1] = vec4(0.0,0.0,0.0,TEXTURE.a); // for bloomy rain and stuff #endif