/* const int colortex0Format = RGBA16F; // low res clouds (deferred->composite2) + low res VL (composite5->composite15) const int colortex1Format = RGBA16; // ENCODE albedo + rp normals + lightmaps + pixel masks (gbuffer->composite2) const int colortex2Format = RGBA16F; // forward + transparencies (gbuffer->composite4) const int colortex3Format = R11F_G11F_B10F; // frame buffer + bloom (deferred6->final) const int colortex4Format = RGBA16F; // LUT - light values and skyboxes (everything) const int colortex6Format = R11F_G11F_B10F; // additional buffer for bloom (composite3->final) const int colortex7Format = RGBA8; // Final output, transparencies id (gbuffer->composite4) const int colortex8Format = RGBA16; // ENCODE Specular + geonormal + vanilla AO const int colortex9Format = RGBA16F; // resourcepack sky -> cleared in deferred -> rain in alpha const int colortex10Format = RGBA16F; // history buffer for volumetric fog and clouds const int colortex11Format = RGBA16; // unchanged translucents albedo, alpha and tangent normals const int colortex12Format = RGBA16F; // DISTANT HORIZONS + VANILLA MIXED DEPTHs const int colortex13Format = RGBA16F; // low res VL (composite5->composite15) const int colortex14Format = RGBA16; // alpha = lightmaps from translucents -> (composite) .xy = SSAO/SS -> (composite2) const int colortex15Format = RGBA8; // empty */ #ifdef SCREENSHOT_MODE /* const int colortex5Format = RGBA32F; //TAA history buffer */ #else /* const int colortex5Format = RGBA16F; //TAA history buffer */ #endif const bool colortex0Clear = false; const bool colortex1Clear = false; const bool colortex2Clear = true; const bool colortex3Clear = false; const bool colortex4Clear = false; const bool colortex5Clear = false; const bool colortex6Clear = false; const bool colortex7Clear = false; const bool colortex8Clear = false; const bool colortex9Clear = true; const bool colortex10Clear = false; const bool colortex11Clear = true; const bool colortex12Clear = false; const bool colortex13Clear = false; const bool colortex14Clear = true; const bool colortex15Clear = false;