mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2026-10-10 05:03:04 +08:00
37 lines
922 B
Properties
37 lines
922 B
Properties
#if ENTITY_SHADOW_AMOUNT < 1 || !defined COLORWHEEL_SHADOWMAP
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shadow.enabled = false
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#else
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shadow.enabled = true
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#endif
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blend.clrwl_gbuffers_translucent = SRC_ALPHA ONE_MINUS_SRC_ALPHA ONE_MINUS_DST_ALPHA ONE
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blend.clrwl_gbuffers_glint = ONE ONE ONE ZERO
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blend.clrwl_shadow = ONE ZERO ONE ZERO
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# Disable blending
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blend.clrwl_gbuffers = off
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blend.clrwl_gbuffers_damagedblock = off
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# this is important for refraction and glass tint to work correctly
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blend.clrwl_gbuffers_translucent.colortex11 = off
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#ifdef COLORWHEEL_OIT
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oit = true
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#else
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oit = false
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#endif
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# thanks you Merlin
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oit.gbuffers.coefficientRanks = 3,3
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oit.gbuffers.colortex2 = 0
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oit.gbuffers.colortex2.format = RGBA16F
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oit.gbuffers.colortex7 = 1
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oit.gbuffers.colortex7.format = RGBA8
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oit.gbuffers.colortex11 = frontmost
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oit.gbuffers.colortex11.format = RGBA16
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oit.gbuffers.colortex14 = frontmost
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oit.gbuffers.colortex14.format = RGBA16F |