Files
Bliss-Shader/shaders/colorwheel.properties

37 lines
922 B
Properties

#if ENTITY_SHADOW_AMOUNT < 1 || !defined COLORWHEEL_SHADOWMAP
shadow.enabled = false
#else
shadow.enabled = true
#endif
blend.clrwl_gbuffers_translucent = SRC_ALPHA ONE_MINUS_SRC_ALPHA ONE_MINUS_DST_ALPHA ONE
blend.clrwl_gbuffers_glint = ONE ONE ONE ZERO
blend.clrwl_shadow = ONE ZERO ONE ZERO
# Disable blending
blend.clrwl_gbuffers = off
blend.clrwl_gbuffers_damagedblock = off
# this is important for refraction and glass tint to work correctly
blend.clrwl_gbuffers_translucent.colortex11 = off
#ifdef COLORWHEEL_OIT
oit = true
#else
oit = false
#endif
# thanks you Merlin
oit.gbuffers.coefficientRanks = 3,3
oit.gbuffers.colortex2 = 0
oit.gbuffers.colortex2.format = RGBA16F
oit.gbuffers.colortex7 = 1
oit.gbuffers.colortex7.format = RGBA8
oit.gbuffers.colortex11 = frontmost
oit.gbuffers.colortex11.format = RGBA16
oit.gbuffers.colortex14 = frontmost
oit.gbuffers.colortex14.format = RGBA16F