Files

47 lines
1.2 KiB
V Shell

#define ANTIALIASING_RELATED_SETTINGS
#define SKY_RELATED_SETTINGS
#define DISTANCE_BASED_FOG_RELATED_SETTINGS
#include "/lib/settings.glsl"
varying vec2 texcoord;
flat varying vec3 zMults;
#ifdef BorderFog
uniform sampler2D colortex4;
flat varying vec3 skyGroundColor;
#endif
flat varying vec3 WsunVec;
uniform float far;
uniform float near;
uniform float dhFarPlane;
uniform float dhNearPlane;
uniform mat4 gbufferModelViewInverse;
uniform vec3 sunPosition;
uniform float sunElevation;
//////////////////////////////VOID MAIN//////////////////////////////
//////////////////////////////VOID MAIN//////////////////////////////
//////////////////////////////VOID MAIN//////////////////////////////
//////////////////////////////VOID MAIN//////////////////////////////
//////////////////////////////VOID MAIN//////////////////////////////
void main() {
#ifdef OVERWORLD_SHADER
#ifdef BorderFog
skyGroundColor = texelFetch(colortex4,ivec2(1,37),0).rgb / 1200.0 * Sky_Brightness;
#endif
WsunVec = normalize(mat3(gbufferModelViewInverse) * sunPosition);
#endif
zMults = vec3(1.0/(far * near),far+near,far-near);
gl_Position = ftransform();
texcoord = gl_MultiTexCoord0.xy;
}