3.3.0 rewrite

* Huge restructure/rewrite. No real changes to any functionality, just a cleaner and more manageable project.
This commit is contained in:
Sinai committed 2021-03-30 19:50:04 +11:00
1 parent f66a04c93f
commit 0555a644b7
90 files changed
+4184 -5635

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Core.Config;
using UnityExplorer.UI.InteractiveValues;
namespace UnityExplorer.UI.CacheObject
{
public class CacheConfigEntry : CacheObjectBase
{
public IConfigElement RefConfig { get; }
public override Type FallbackType => RefConfig.ElementType;
public override bool HasEvaluated => true;
public override bool HasParameters => false;
public override bool IsMember => false;
public override bool CanWrite => true;
public CacheConfigEntry(IConfigElement config, GameObject parent)
{
RefConfig = config;
m_parentContent = parent;
config.OnValueChangedNotify += () => { UpdateValue(); };
CreateIValue(config.BoxedValue, config.ElementType);
}
public override void CreateIValue(object value, Type fallbackType)
{
IValue = InteractiveValue.Create(value, fallbackType);
IValue.Owner = this;
IValue.m_mainContentParent = m_rightGroup;
IValue.m_subContentParent = this.m_subContent;
}
public override void UpdateValue()
{
IValue.Value = RefConfig.BoxedValue;
base.UpdateValue();
}
public override void SetValue()
{
RefConfig.BoxedValue = IValue.Value;
ConfigManager.Handler.SaveConfig();
}
internal GameObject m_leftGroup;
internal GameObject m_rightGroup;
internal override void ConstructUI()
{
base.ConstructUI();
var horiGroup = UIFactory.CreateHorizontalGroup(m_mainContent, "ConfigEntryHolder", true, false, true, true, 5, new Vector4(2,2,2,2));
UIFactory.SetLayoutElement(horiGroup, minHeight: 30, flexibleHeight: 0);
// left group
m_leftGroup = UIFactory.CreateHorizontalGroup(horiGroup, "ConfigTitleGroup", false, false, true, true, 4, default, new Color(1, 1, 1, 0));
UIFactory.SetLayoutElement(m_leftGroup, minHeight: 25, flexibleHeight: 0, minWidth: 125, flexibleWidth: 200);
// config entry label
var configLabel = UIFactory.CreateLabel(m_leftGroup, "ConfigLabel", this.RefConfig.Name, TextAnchor.MiddleLeft);
var leftRect = configLabel.GetComponent<RectTransform>();
leftRect.anchorMin = Vector2.zero;
leftRect.anchorMax = Vector2.one;
leftRect.offsetMin = Vector2.zero;
leftRect.offsetMax = Vector2.zero;
leftRect.sizeDelta = Vector2.zero;
UIFactory.SetLayoutElement(configLabel.gameObject, minWidth: 250, minHeight: 25, flexibleWidth: 0, flexibleHeight: 0);
// right group
m_rightGroup = UIFactory.CreateVerticalGroup(horiGroup, "ConfigValueGroup", false, false, true, true, 2, new Vector4(4,2,0,0),
new Color(1, 1, 1, 0));
UIFactory.SetLayoutElement(m_rightGroup, minHeight: 25, minWidth: 150, flexibleHeight: 0, flexibleWidth: 5000);
if (IValue != null)
{
IValue.m_mainContentParent = m_rightGroup;
IValue.m_subContentParent = this.m_subContent;
}
}
}
}
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using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityExplorer.UI;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI.InteractiveValues;
namespace UnityExplorer.UI.CacheObject
{
public class CacheEnumerated : CacheObjectBase
{
public override Type FallbackType => ParentEnumeration.m_baseEntryType;
public override bool CanWrite => RefIList != null && ParentEnumeration.Owner.CanWrite;
public int Index { get; set; }
public IList RefIList { get; set; }
public InteractiveEnumerable ParentEnumeration { get; set; }
public CacheEnumerated(int index, InteractiveEnumerable parentEnumeration, IList refIList, GameObject parentContent)
{
this.ParentEnumeration = parentEnumeration;
this.Index = index;
this.RefIList = refIList;
this.m_parentContent = parentContent;
}
public override void CreateIValue(object value, Type fallbackType)
{
IValue = InteractiveValue.Create(value, fallbackType);
IValue.Owner = this;
}
public override void SetValue()
{
RefIList[Index] = IValue.Value;
ParentEnumeration.Value = RefIList;
ParentEnumeration.Owner.SetValue();
}
internal override void ConstructUI()
{
base.ConstructUI();
var rowObj = UIFactory.CreateHorizontalGroup(m_mainContent, "CacheEnumeratedGroup", false, true, true, true, 0, new Vector4(0,0,5,2),
new Color(1, 1, 1, 0));
var indexLabel = UIFactory.CreateLabel(rowObj, "IndexLabel", $"{this.Index}:", TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(indexLabel.gameObject, minWidth: 20, flexibleWidth: 30, minHeight: 25);
IValue.m_mainContentParent = rowObj;
}
}
}
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Reflection;
using UnityExplorer.UI;
using UnityEngine;
namespace UnityExplorer.UI.CacheObject
{
public class CacheField : CacheMember
{
public override bool IsStatic => (MemInfo as FieldInfo).IsStatic;
public override Type FallbackType => (MemInfo as FieldInfo).FieldType;
public CacheField(FieldInfo fieldInfo, object declaringInstance, GameObject parent) : base(fieldInfo, declaringInstance, parent)
{
CreateIValue(null, fieldInfo.FieldType);
}
public override void UpdateReflection()
{
var fi = MemInfo as FieldInfo;
IValue.Value = fi.GetValue(fi.IsStatic ? null : DeclaringInstance);
m_evaluated = true;
ReflectionException = null;
}
public override void SetValue()
{
var fi = MemInfo as FieldInfo;
fi.SetValue(fi.IsStatic ? null : DeclaringInstance, IValue.Value);
if (this.ParentInspector?.ParentMember != null)
this.ParentInspector.ParentMember.SetValue();
}
}
}
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI;
using UnityExplorer.Core.Unity;
using UnityExplorer.Core.Runtime;
using UnityExplorer.Core;
using UnityExplorer.UI.Utility;
using UnityExplorer.UI.InteractiveValues;
using UnityExplorer.UI.Main.Home.Inspectors.Reflection;
namespace UnityExplorer.UI.CacheObject
{
public abstract class CacheMember : CacheObjectBase
{
public override bool IsMember => true;
public override Type FallbackType { get; }
public ReflectionInspector ParentInspector { get; set; }
public MemberInfo MemInfo { get; set; }
public Type DeclaringType { get; set; }
public object DeclaringInstance { get; set; }
public virtual bool IsStatic { get; private set; }
public string ReflectionException { get; set; }
public override bool CanWrite => m_canWrite ?? GetCanWrite();
private bool? m_canWrite;
public override bool HasParameters => ParamCount > 0;
public virtual int ParamCount => m_arguments.Length;
public override bool HasEvaluated => m_evaluated;
public bool m_evaluated = false;
public bool m_isEvaluating;
public ParameterInfo[] m_arguments = new ParameterInfo[0];
public string[] m_argumentInput = new string[0];
public string NameForFiltering => m_nameForFilter ?? (m_nameForFilter = $"{MemInfo.DeclaringType.Name}.{MemInfo.Name}".ToLower());
private string m_nameForFilter;
public string RichTextName => m_richTextName ?? GetRichTextName();
private string m_richTextName;
public CacheMember(MemberInfo memberInfo, object declaringInstance, GameObject parentContent)
{
MemInfo = memberInfo;
DeclaringType = memberInfo.DeclaringType;
DeclaringInstance = declaringInstance;
this.m_parentContent = parentContent;
DeclaringInstance = ReflectionProvider.Instance.Cast(declaringInstance, DeclaringType);
}
public static bool CanProcessArgs(ParameterInfo[] parameters)
{
foreach (var param in parameters)
{
var pType = param.ParameterType;
if (pType.IsByRef && pType.HasElementType)
pType = pType.GetElementType();
if (pType != null && (pType.IsPrimitive || pType == typeof(string)))
continue;
else
return false;
}
return true;
}
public override void CreateIValue(object value, Type fallbackType)
{
IValue = InteractiveValue.Create(value, fallbackType);
IValue.Owner = this;
IValue.m_mainContentParent = this.m_rightGroup;
IValue.m_subContentParent = this.m_subContent;
}
public override void UpdateValue()
{
if (!HasParameters || m_isEvaluating)
{
try
{
Type baseType = ReflectionUtility.GetType(IValue.Value) ?? FallbackType;
if (!ReflectionProvider.Instance.IsReflectionSupported(baseType))
throw new Exception("Type not supported with reflection");
UpdateReflection();
if (IValue.Value != null)
IValue.Value = IValue.Value.Cast(ReflectionUtility.GetType(IValue.Value));
}
catch (Exception e)
{
ReflectionException = e.ReflectionExToString(true);
}
}
base.UpdateValue();
}
public abstract void UpdateReflection();
public override void SetValue()
{
// no implementation for base class
}
public object[] ParseArguments()
{
if (m_arguments.Length < 1)
return new object[0];
var parsedArgs = new List<object>();
for (int i = 0; i < m_arguments.Length; i++)
{
var input = m_argumentInput[i];
var type = m_arguments[i].ParameterType;
if (type.IsByRef)
type = type.GetElementType();
if (!string.IsNullOrEmpty(input))
{
if (type == typeof(string))
{
parsedArgs.Add(input);
continue;
}
else
{
try
{
var arg = type.GetMethod("Parse", new Type[] { typeof(string) })
.Invoke(null, new object[] { input });
parsedArgs.Add(arg);
continue;
}
catch
{
ExplorerCore.Log($"Could not parse input '{input}' for argument #{i} '{m_arguments[i].Name}' ({type.FullName})");
}
}
}
// No input, see if there is a default value.
if (m_arguments[i].IsOptional)
{
parsedArgs.Add(m_arguments[i].DefaultValue);
continue;
}
// Try add a null arg I guess
parsedArgs.Add(null);
}
return parsedArgs.ToArray();
}
private bool GetCanWrite()
{
if (MemInfo is FieldInfo fi)
m_canWrite = !(fi.IsLiteral && !fi.IsInitOnly);
else if (MemInfo is PropertyInfo pi)
m_canWrite = pi.CanWrite;
else
m_canWrite = false;
return (bool)m_canWrite;
}
private string GetRichTextName()
{
return m_richTextName = SignatureHighlighter.ParseFullSyntax(MemInfo.DeclaringType, false, MemInfo);
}
#region UI
internal float GetMemberLabelWidth(RectTransform scrollRect)
{
var textGenSettings = m_memLabelText.GetGenerationSettings(m_topRowRect.rect.size);
textGenSettings.scaleFactor = InputFieldScroller.canvasScaler.scaleFactor;
var textGen = m_memLabelText.cachedTextGeneratorForLayout;
float preferredWidth = textGen.GetPreferredWidth(RichTextName, textGenSettings);
float max = scrollRect.rect.width * 0.4f;
if (preferredWidth > max) preferredWidth = max;
return preferredWidth < 125f ? 125f : preferredWidth;
}
internal void SetWidths(float labelWidth, float valueWidth)
{
m_leftLayout.preferredWidth = labelWidth;
m_rightLayout.preferredWidth = valueWidth;
}
internal RectTransform m_topRowRect;
internal Text m_memLabelText;
internal GameObject m_leftGroup;
internal LayoutElement m_leftLayout;
internal GameObject m_rightGroup;
internal LayoutElement m_rightLayout;
internal override void ConstructUI()
{
base.ConstructUI();
var topGroupObj = UIFactory.CreateHorizontalGroup(m_mainContent, "CacheMemberGroup", false, false, true, true, 10, new Vector4(0, 0, 3, 3),
new Color(1, 1, 1, 0));
m_topRowRect = topGroupObj.GetComponent<RectTransform>();
UIFactory.SetLayoutElement(topGroupObj, minHeight: 25, flexibleHeight: 0, minWidth: 300, flexibleWidth: 5000);
// left group
m_leftGroup = UIFactory.CreateHorizontalGroup(topGroupObj, "LeftGroup", false, true, true, true, 4, default, new Color(1, 1, 1, 0));
UIFactory.SetLayoutElement(m_leftGroup, minHeight: 25, flexibleHeight: 0, minWidth: 125, flexibleWidth: 200);
// member label
m_memLabelText = UIFactory.CreateLabel(m_leftGroup, "MemLabelText", RichTextName, TextAnchor.MiddleLeft);
m_memLabelText.horizontalOverflow = HorizontalWrapMode.Wrap;
var leftRect = m_memLabelText.GetComponent<RectTransform>();
leftRect.anchorMin = Vector2.zero;
leftRect.anchorMax = Vector2.one;
leftRect.offsetMin = Vector2.zero;
leftRect.offsetMax = Vector2.zero;
leftRect.sizeDelta = Vector2.zero;
m_leftLayout = m_memLabelText.gameObject.AddComponent<LayoutElement>();
m_leftLayout.preferredWidth = 125;
m_leftLayout.minHeight = 25;
m_leftLayout.flexibleHeight = 100;
var labelFitter = m_memLabelText.gameObject.AddComponent<ContentSizeFitter>();
labelFitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
labelFitter.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
// right group
m_rightGroup = UIFactory.CreateVerticalGroup(topGroupObj, "RightGroup", false, true, true, true, 2, new Vector4(4,2,0,0),
new Color(1, 1, 1, 0));
m_rightLayout = m_rightGroup.AddComponent<LayoutElement>();
m_rightLayout.minHeight = 25;
m_rightLayout.flexibleHeight = 480;
m_rightLayout.minWidth = 125;
m_rightLayout.flexibleWidth = 5000;
ConstructArgInput(out GameObject argsHolder);
ConstructEvaluateButtons(argsHolder);
IValue.m_mainContentParent = m_rightGroup;
}
internal void ConstructArgInput(out GameObject argsHolder)
{
argsHolder = null;
if (HasParameters)
{
argsHolder = UIFactory.CreateVerticalGroup(m_rightGroup, "ArgsHolder", true, false, true, true, 4, new Color(1, 1, 1, 0));
if (this is CacheMethod cm && cm.GenericArgs.Length > 0)
cm.ConstructGenericArgInput(argsHolder);
if (m_arguments.Length > 0)
{
UIFactory.CreateLabel(argsHolder, "ArgumentsLabel", "Arguments:", TextAnchor.MiddleLeft);
for (int i = 0; i < m_arguments.Length; i++)
AddArgRow(i, argsHolder);
}
argsHolder.SetActive(false);
}
}
internal void AddArgRow(int i, GameObject parent)
{
var arg = m_arguments[i];
var rowObj = UIFactory.CreateHorizontalGroup(parent, "ArgRow", true, false, true, true, 4, default, new Color(1, 1, 1, 0));
UIFactory.SetLayoutElement(rowObj, minHeight: 25, flexibleWidth: 5000);
var argTypeTxt = SignatureHighlighter.ParseFullSyntax(arg.ParameterType, false);
var argLabel = UIFactory.CreateLabel(rowObj, "ArgLabel", $"{argTypeTxt} <color={SignatureHighlighter.LOCAL_ARG}>{arg.Name}</color>",
TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(argLabel.gameObject, minHeight: 25);
var argInputObj = UIFactory.CreateInputField(rowObj, "ArgInput", "...", 14, (int)TextAnchor.MiddleLeft, 1);
UIFactory.SetLayoutElement(argInputObj, flexibleWidth: 1200, preferredWidth: 150, minWidth: 20, minHeight: 25, flexibleHeight: 0);
var argInput = argInputObj.GetComponent<InputField>();
argInput.onValueChanged.AddListener((string val) => { m_argumentInput[i] = val; });
if (arg.IsOptional)
{
var phInput = argInput.placeholder.GetComponent<Text>();
phInput.text = " = " + arg.DefaultValue?.ToString() ?? "null";
}
}
internal void ConstructEvaluateButtons(GameObject argsHolder)
{
if (HasParameters)
{
var evalGroupObj = UIFactory.CreateHorizontalGroup(m_rightGroup, "EvalGroup", false, false, true, true, 5,
default, new Color(1, 1, 1, 0));
UIFactory.SetLayoutElement(evalGroupObj, minHeight: 25, flexibleHeight: 0, flexibleWidth: 5000);
var colors = new ColorBlock();
colors.normalColor = new Color(0.4f, 0.4f, 0.4f);
colors.highlightedColor = new Color(0.4f, 0.7f, 0.4f);
colors.pressedColor = new Color(0.3f, 0.3f, 0.3f);
var evalButton = UIFactory.CreateButton(evalGroupObj,
"EvalButton",
$"Evaluate ({ParamCount})",
null,
colors);
UIFactory.SetLayoutElement(evalButton.gameObject, minWidth: 100, minHeight: 22, flexibleWidth: 0);
var evalText = evalButton.GetComponentInChildren<Text>();
var cancelButton = UIFactory.CreateButton(evalGroupObj, "CancelButton", "Close", null, new Color(0.3f, 0.3f, 0.3f));
UIFactory.SetLayoutElement(cancelButton.gameObject, minWidth: 100, minHeight: 22, flexibleWidth: 0);
cancelButton.gameObject.SetActive(false);
evalButton.onClick.AddListener(() =>
{
if (!m_isEvaluating)
{
argsHolder.SetActive(true);
m_isEvaluating = true;
evalText.text = "Evaluate";
colors = evalButton.colors;
colors.normalColor = new Color(0.3f, 0.6f, 0.3f);
evalButton.colors = colors;
cancelButton.gameObject.SetActive(true);
}
else
{
if (this is CacheMethod cm)
cm.Evaluate();
else
UpdateValue();
}
});
cancelButton.onClick.AddListener(() =>
{
cancelButton.gameObject.SetActive(false);
argsHolder.SetActive(false);
m_isEvaluating = false;
evalText.text = $"Evaluate ({ParamCount})";
colors = evalButton.colors;
colors.normalColor = new Color(0.4f, 0.4f, 0.4f);
evalButton.colors = colors;
});
}
else if (this is CacheMethod)
{
// simple method evaluate button
var colors = new ColorBlock();
colors.normalColor = new Color(0.4f, 0.4f, 0.4f);
colors.highlightedColor = new Color(0.4f, 0.7f, 0.4f);
colors.pressedColor = new Color(0.3f, 0.3f, 0.3f);
var evalButton = UIFactory.CreateButton(m_rightGroup, "EvalButton", "Evaluate", () => { (this as CacheMethod).Evaluate(); }, colors);
UIFactory.SetLayoutElement(evalButton.gameObject, minWidth: 100, minHeight: 22, flexibleWidth: 0);
}
}
#endregion
}
}
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI;
using UnityExplorer.Core.Unity;
using UnityExplorer.Core;
using UnityExplorer.UI.Utility;
namespace UnityExplorer.UI.CacheObject
{
public class CacheMethod : CacheMember
{
//private CacheObjectBase m_cachedReturnValue;
public override Type FallbackType => (MemInfo as MethodInfo).ReturnType;
public override bool HasParameters => base.HasParameters || GenericArgs.Length > 0;
public override bool IsStatic => (MemInfo as MethodInfo).IsStatic;
public override int ParamCount => base.ParamCount + m_genericArgInput.Length;
public Type[] GenericArgs { get; private set; }
public Type[][] GenericConstraints { get; private set; }
public string[] m_genericArgInput = new string[0];
public CacheMethod(MethodInfo methodInfo, object declaringInstance, GameObject parent) : base(methodInfo, declaringInstance, parent)
{
GenericArgs = methodInfo.GetGenericArguments();
GenericConstraints = GenericArgs.Select(x => x.GetGenericParameterConstraints())
.Where(x => x != null)
.ToArray();
m_genericArgInput = new string[GenericArgs.Length];
m_arguments = methodInfo.GetParameters();
m_argumentInput = new string[m_arguments.Length];
CreateIValue(null, methodInfo.ReturnType);
}
public override void UpdateReflection()
{
// CacheMethod cannot UpdateValue directly. Need to Evaluate.
}
public void Evaluate()
{
MethodInfo mi;
if (GenericArgs.Length > 0)
{
mi = MakeGenericMethodFromInput();
if (mi == null) return;
}
else
{
mi = MemInfo as MethodInfo;
}
object ret = null;
try
{
ret = mi.Invoke(mi.IsStatic ? null : DeclaringInstance, ParseArguments());
m_evaluated = true;
m_isEvaluating = false;
ReflectionException = null;
}
catch (Exception e)
{
while (e.InnerException != null)
e = e.InnerException;
ExplorerCore.LogWarning($"Exception evaluating: {e.GetType()}, {e.Message}");
ReflectionException = ReflectionUtility.ReflectionExToString(e);
}
IValue.Value = ret;
UpdateValue();
}
private MethodInfo MakeGenericMethodFromInput()
{
var mi = MemInfo as MethodInfo;
var list = new List<Type>();
for (int i = 0; i < GenericArgs.Length; i++)
{
var input = m_genericArgInput[i];
if (ReflectionUtility.GetTypeByName(input) is Type t)
{
if (GenericConstraints[i].Length == 0)
{
list.Add(t);
}
else
{
foreach (var constraint in GenericConstraints[i].Where(x => x != null))
{
if (!constraint.IsAssignableFrom(t))
{
ExplorerCore.LogWarning($"Generic argument #{i}, '{input}' is not assignable from the constraint '{constraint}'!");
return null;
}
}
list.Add(t);
}
}
else
{
ExplorerCore.LogWarning($"Generic argument #{i}, could not get any type by the name of '{input}'!" +
$" Make sure you use the full name including the namespace.");
return null;
}
}
// make into a generic with type list
mi = mi.MakeGenericMethod(list.ToArray());
return mi;
}
#region UI CONSTRUCTION
internal void ConstructGenericArgInput(GameObject parent)
{
UIFactory.CreateLabel(parent, "GenericArgLabel", "Generic Arguments:", TextAnchor.MiddleLeft);
for (int i = 0; i < GenericArgs.Length; i++)
AddGenericArgRow(i, parent);
}
internal void AddGenericArgRow(int i, GameObject parent)
{
var arg = GenericArgs[i];
string constrainTxt = "";
if (this.GenericConstraints[i].Length > 0)
{
foreach (var constraint in this.GenericConstraints[i])
{
if (constrainTxt != "")
constrainTxt += ", ";
constrainTxt += $"{SignatureHighlighter.ParseFullSyntax(constraint, false)}";
}
}
else
constrainTxt = $"Any";
var rowObj = UIFactory.CreateHorizontalGroup(parent, "ArgRowObj", false, true, true, true, 4, default, new Color(1, 1, 1, 0));
UIFactory.SetLayoutElement(rowObj, minHeight: 25, flexibleWidth: 5000);
var argLabelObj = UIFactory.CreateLabel(rowObj, "ArgLabelObj", $"{constrainTxt} <color={SignatureHighlighter.CONST_VAR}>{arg.Name}</color>",
TextAnchor.MiddleLeft);
var argInputObj = UIFactory.CreateInputField(rowObj, "ArgInput", "...", 14, (int)TextAnchor.MiddleLeft, 1);
UIFactory.SetLayoutElement(argInputObj, flexibleWidth: 1200);
var argInput = argInputObj.GetComponent<InputField>();
argInput.onValueChanged.AddListener((string val) => { m_genericArgInput[i] = val; });
}
#endregion
}
}
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using UnityExplorer.UI;
using UnityExplorer.Core.Unity;
using UnityEngine.UI;
using UnityExplorer.Core;
using UnityExplorer.UI.InteractiveValues;
namespace UnityExplorer.UI.CacheObject
{
public abstract class CacheObjectBase
{
public InteractiveValue IValue;
public virtual bool CanWrite => false;
public virtual bool HasParameters => false;
public virtual bool IsMember => false;
public virtual bool HasEvaluated => true;
public abstract Type FallbackType { get; }
public abstract void CreateIValue(object value, Type fallbackType);
public virtual void Enable()
{
if (!m_constructedUI)
{
ConstructUI();
UpdateValue();
}
m_mainContent.SetActive(true);
m_mainContent.transform.SetAsLastSibling();
}
public virtual void Disable()
{
if (m_mainContent)
m_mainContent.SetActive(false);
}
public void Destroy()
{
if (this.m_mainContent)
GameObject.Destroy(this.m_mainContent);
}
public virtual void UpdateValue()
{
var value = IValue.Value;
// if the type has changed fundamentally, make a new interactivevalue for it
var type = value == null
? FallbackType
: ReflectionUtility.GetType(value);
var ivalueType = InteractiveValue.GetIValueForType(type);
if (ivalueType != IValue.GetType())
{
IValue.OnDestroy();
CreateIValue(value, FallbackType);
m_subContent.SetActive(false);
}
IValue.OnValueUpdated();
IValue.RefreshElementsAfterUpdate();
}
public virtual void SetValue() => throw new NotImplementedException();
#region UI CONSTRUCTION
internal bool m_constructedUI;
internal GameObject m_parentContent;
internal RectTransform m_mainRect;
internal GameObject m_mainContent;
internal GameObject m_subContent;
// Make base UI holder for CacheObject, this doesnt actually display anything.
internal virtual void ConstructUI()
{
m_constructedUI = true;
m_mainContent = UIFactory.CreateVerticalGroup(m_parentContent, "CacheObjectBase.MainContent", true, true, true, true, 0, default,
new Color(0.1f, 0.1f, 0.1f));
m_mainRect = m_mainContent.GetComponent<RectTransform>();
m_mainRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 25);
UIFactory.SetLayoutElement(m_mainContent, minHeight: 25, flexibleHeight: 9999, minWidth: 200, flexibleWidth: 5000);
// subcontent
m_subContent = UIFactory.CreateVerticalGroup(m_mainContent, "CacheObjectBase.SubContent", true, false, true, true, 0, default,
new Color(0.085f, 0.085f, 0.085f));
UIFactory.SetLayoutElement(m_subContent, minHeight: 30, flexibleHeight: 9999, minWidth: 125, flexibleWidth: 9000);
m_subContent.SetActive(false);
IValue.m_subContentParent = m_subContent;
}
#endregion
}
}
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using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityExplorer.UI;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI.InteractiveValues;
namespace UnityExplorer.UI.CacheObject
{
public enum PairTypes
{
Key,
Value
}
public class CachePaired : CacheObjectBase
{
public override Type FallbackType => PairType == PairTypes.Key
? ParentDictionary.m_typeOfKeys
: ParentDictionary.m_typeofValues;
public override bool CanWrite => false; // todo?
public PairTypes PairType;
public int Index { get; private set; }
public InteractiveDictionary ParentDictionary { get; private set; }
internal IDictionary RefIDict;
public CachePaired(int index, InteractiveDictionary parentDict, IDictionary refIDict, PairTypes pairType, GameObject parentContent)
{
Index = index;
ParentDictionary = parentDict;
RefIDict = refIDict;
this.PairType = pairType;
this.m_parentContent = parentContent;
}
public override void CreateIValue(object value, Type fallbackType)
{
IValue = InteractiveValue.Create(value, fallbackType);
IValue.Owner = this;
}
#region UI CONSTRUCTION
internal override void ConstructUI()
{
base.ConstructUI();
var rowObj = UIFactory.CreateHorizontalGroup(m_mainContent, "PairedGroup", false, false, true, true, 0, new Vector4(0,0,5,2),
new Color(1, 1, 1, 0));
var indexLabel = UIFactory.CreateLabel(rowObj, "IndexLabel", $"{this.PairType} {this.Index}:", TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(indexLabel.gameObject, minWidth: 80, flexibleWidth: 30, minHeight: 25);
IValue.m_mainContentParent = rowObj;
}
#endregion
}
}
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Reflection;
using UnityExplorer.UI;
using UnityExplorer.Core.Unity;
using UnityEngine;
namespace UnityExplorer.UI.CacheObject
{
public class CacheProperty : CacheMember
{
public override Type FallbackType => (MemInfo as PropertyInfo).PropertyType;
public override bool IsStatic => (MemInfo as PropertyInfo).GetAccessors(true)[0].IsStatic;
public CacheProperty(PropertyInfo propertyInfo, object declaringInstance, GameObject parent) : base(propertyInfo, declaringInstance, parent)
{
this.m_arguments = propertyInfo.GetIndexParameters();
this.m_argumentInput = new string[m_arguments.Length];
CreateIValue(null, propertyInfo.PropertyType);
}
public override void UpdateReflection()
{
if (HasParameters && !m_isEvaluating)
{
// Need to enter parameters first.
return;
}
var pi = MemInfo as PropertyInfo;
if (pi.CanRead)
{
var target = pi.GetAccessors(true)[0].IsStatic ? null : DeclaringInstance;
IValue.Value = pi.GetValue(target, ParseArguments());
m_evaluated = true;
ReflectionException = null;
}
else
{
if (FallbackType == typeof(string))
{
IValue.Value = "";
}
else if (FallbackType.IsPrimitive)
{
IValue.Value = Activator.CreateInstance(FallbackType);
}
m_evaluated = true;
ReflectionException = null;
}
}
public override void SetValue()
{
var pi = MemInfo as PropertyInfo;
var target = pi.GetAccessors()[0].IsStatic ? null : DeclaringInstance;
pi.SetValue(target, IValue.Value, ParseArguments());
if (this.ParentInspector?.ParentMember != null)
this.ParentInspector.ParentMember.SetValue();
}
}
}