mirror of
https://github.com/originalnicodr/CinematicUnityExplorer.git
synced 2026-10-11 01:48:07 +08:00
3.3.0 rewrite
* Huge restructure/rewrite. No real changes to any functionality, just a cleaner and more manageable project.
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@@ -0,0 +1,94 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.Core.Config;
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using UnityExplorer.UI.InteractiveValues;
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namespace UnityExplorer.UI.CacheObject
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{
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public class CacheConfigEntry : CacheObjectBase
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{
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public IConfigElement RefConfig { get; }
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public override Type FallbackType => RefConfig.ElementType;
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public override bool HasEvaluated => true;
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public override bool HasParameters => false;
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public override bool IsMember => false;
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public override bool CanWrite => true;
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public CacheConfigEntry(IConfigElement config, GameObject parent)
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{
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RefConfig = config;
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m_parentContent = parent;
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config.OnValueChangedNotify += () => { UpdateValue(); };
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CreateIValue(config.BoxedValue, config.ElementType);
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}
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public override void CreateIValue(object value, Type fallbackType)
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{
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IValue = InteractiveValue.Create(value, fallbackType);
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IValue.Owner = this;
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IValue.m_mainContentParent = m_rightGroup;
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IValue.m_subContentParent = this.m_subContent;
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}
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public override void UpdateValue()
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{
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IValue.Value = RefConfig.BoxedValue;
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base.UpdateValue();
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}
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public override void SetValue()
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{
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RefConfig.BoxedValue = IValue.Value;
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ConfigManager.Handler.SaveConfig();
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}
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internal GameObject m_leftGroup;
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internal GameObject m_rightGroup;
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internal override void ConstructUI()
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{
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base.ConstructUI();
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var horiGroup = UIFactory.CreateHorizontalGroup(m_mainContent, "ConfigEntryHolder", true, false, true, true, 5, new Vector4(2,2,2,2));
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UIFactory.SetLayoutElement(horiGroup, minHeight: 30, flexibleHeight: 0);
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// left group
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m_leftGroup = UIFactory.CreateHorizontalGroup(horiGroup, "ConfigTitleGroup", false, false, true, true, 4, default, new Color(1, 1, 1, 0));
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UIFactory.SetLayoutElement(m_leftGroup, minHeight: 25, flexibleHeight: 0, minWidth: 125, flexibleWidth: 200);
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// config entry label
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var configLabel = UIFactory.CreateLabel(m_leftGroup, "ConfigLabel", this.RefConfig.Name, TextAnchor.MiddleLeft);
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var leftRect = configLabel.GetComponent<RectTransform>();
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leftRect.anchorMin = Vector2.zero;
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leftRect.anchorMax = Vector2.one;
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leftRect.offsetMin = Vector2.zero;
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leftRect.offsetMax = Vector2.zero;
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leftRect.sizeDelta = Vector2.zero;
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UIFactory.SetLayoutElement(configLabel.gameObject, minWidth: 250, minHeight: 25, flexibleWidth: 0, flexibleHeight: 0);
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// right group
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m_rightGroup = UIFactory.CreateVerticalGroup(horiGroup, "ConfigValueGroup", false, false, true, true, 2, new Vector4(4,2,0,0),
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new Color(1, 1, 1, 0));
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UIFactory.SetLayoutElement(m_rightGroup, minHeight: 25, minWidth: 150, flexibleHeight: 0, flexibleWidth: 5000);
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if (IValue != null)
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{
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IValue.m_mainContentParent = m_rightGroup;
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IValue.m_subContentParent = this.m_subContent;
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}
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}
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}
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}
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@@ -0,0 +1,57 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityExplorer.UI;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.UI.InteractiveValues;
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namespace UnityExplorer.UI.CacheObject
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{
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public class CacheEnumerated : CacheObjectBase
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{
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public override Type FallbackType => ParentEnumeration.m_baseEntryType;
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public override bool CanWrite => RefIList != null && ParentEnumeration.Owner.CanWrite;
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public int Index { get; set; }
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public IList RefIList { get; set; }
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public InteractiveEnumerable ParentEnumeration { get; set; }
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public CacheEnumerated(int index, InteractiveEnumerable parentEnumeration, IList refIList, GameObject parentContent)
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{
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this.ParentEnumeration = parentEnumeration;
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this.Index = index;
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this.RefIList = refIList;
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this.m_parentContent = parentContent;
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}
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public override void CreateIValue(object value, Type fallbackType)
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{
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IValue = InteractiveValue.Create(value, fallbackType);
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IValue.Owner = this;
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}
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public override void SetValue()
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{
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RefIList[Index] = IValue.Value;
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ParentEnumeration.Value = RefIList;
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ParentEnumeration.Owner.SetValue();
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}
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internal override void ConstructUI()
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{
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base.ConstructUI();
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var rowObj = UIFactory.CreateHorizontalGroup(m_mainContent, "CacheEnumeratedGroup", false, true, true, true, 0, new Vector4(0,0,5,2),
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new Color(1, 1, 1, 0));
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var indexLabel = UIFactory.CreateLabel(rowObj, "IndexLabel", $"{this.Index}:", TextAnchor.MiddleLeft);
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UIFactory.SetLayoutElement(indexLabel.gameObject, minWidth: 20, flexibleWidth: 30, minHeight: 25);
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IValue.m_mainContentParent = rowObj;
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}
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}
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}
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@@ -0,0 +1,40 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Reflection;
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using UnityExplorer.UI;
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using UnityEngine;
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namespace UnityExplorer.UI.CacheObject
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{
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public class CacheField : CacheMember
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{
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public override bool IsStatic => (MemInfo as FieldInfo).IsStatic;
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public override Type FallbackType => (MemInfo as FieldInfo).FieldType;
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public CacheField(FieldInfo fieldInfo, object declaringInstance, GameObject parent) : base(fieldInfo, declaringInstance, parent)
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{
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CreateIValue(null, fieldInfo.FieldType);
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}
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public override void UpdateReflection()
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{
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var fi = MemInfo as FieldInfo;
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IValue.Value = fi.GetValue(fi.IsStatic ? null : DeclaringInstance);
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m_evaluated = true;
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ReflectionException = null;
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}
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public override void SetValue()
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{
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var fi = MemInfo as FieldInfo;
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fi.SetValue(fi.IsStatic ? null : DeclaringInstance, IValue.Value);
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if (this.ParentInspector?.ParentMember != null)
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this.ParentInspector.ParentMember.SetValue();
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}
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}
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}
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@@ -0,0 +1,392 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.UI;
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using UnityExplorer.Core.Unity;
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using UnityExplorer.Core.Runtime;
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using UnityExplorer.Core;
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using UnityExplorer.UI.Utility;
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using UnityExplorer.UI.InteractiveValues;
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using UnityExplorer.UI.Main.Home.Inspectors.Reflection;
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namespace UnityExplorer.UI.CacheObject
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{
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public abstract class CacheMember : CacheObjectBase
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{
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public override bool IsMember => true;
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public override Type FallbackType { get; }
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public ReflectionInspector ParentInspector { get; set; }
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public MemberInfo MemInfo { get; set; }
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public Type DeclaringType { get; set; }
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public object DeclaringInstance { get; set; }
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public virtual bool IsStatic { get; private set; }
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public string ReflectionException { get; set; }
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public override bool CanWrite => m_canWrite ?? GetCanWrite();
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private bool? m_canWrite;
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public override bool HasParameters => ParamCount > 0;
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public virtual int ParamCount => m_arguments.Length;
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public override bool HasEvaluated => m_evaluated;
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public bool m_evaluated = false;
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public bool m_isEvaluating;
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public ParameterInfo[] m_arguments = new ParameterInfo[0];
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public string[] m_argumentInput = new string[0];
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public string NameForFiltering => m_nameForFilter ?? (m_nameForFilter = $"{MemInfo.DeclaringType.Name}.{MemInfo.Name}".ToLower());
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private string m_nameForFilter;
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public string RichTextName => m_richTextName ?? GetRichTextName();
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private string m_richTextName;
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public CacheMember(MemberInfo memberInfo, object declaringInstance, GameObject parentContent)
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{
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MemInfo = memberInfo;
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DeclaringType = memberInfo.DeclaringType;
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DeclaringInstance = declaringInstance;
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this.m_parentContent = parentContent;
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DeclaringInstance = ReflectionProvider.Instance.Cast(declaringInstance, DeclaringType);
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}
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public static bool CanProcessArgs(ParameterInfo[] parameters)
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{
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foreach (var param in parameters)
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{
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var pType = param.ParameterType;
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if (pType.IsByRef && pType.HasElementType)
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pType = pType.GetElementType();
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if (pType != null && (pType.IsPrimitive || pType == typeof(string)))
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continue;
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else
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return false;
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}
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return true;
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}
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public override void CreateIValue(object value, Type fallbackType)
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{
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IValue = InteractiveValue.Create(value, fallbackType);
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IValue.Owner = this;
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IValue.m_mainContentParent = this.m_rightGroup;
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IValue.m_subContentParent = this.m_subContent;
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}
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public override void UpdateValue()
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{
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if (!HasParameters || m_isEvaluating)
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{
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try
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{
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Type baseType = ReflectionUtility.GetType(IValue.Value) ?? FallbackType;
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if (!ReflectionProvider.Instance.IsReflectionSupported(baseType))
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throw new Exception("Type not supported with reflection");
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UpdateReflection();
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if (IValue.Value != null)
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IValue.Value = IValue.Value.Cast(ReflectionUtility.GetType(IValue.Value));
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}
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catch (Exception e)
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{
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ReflectionException = e.ReflectionExToString(true);
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}
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}
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base.UpdateValue();
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}
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public abstract void UpdateReflection();
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public override void SetValue()
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{
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// no implementation for base class
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}
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public object[] ParseArguments()
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{
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if (m_arguments.Length < 1)
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return new object[0];
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var parsedArgs = new List<object>();
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for (int i = 0; i < m_arguments.Length; i++)
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{
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var input = m_argumentInput[i];
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var type = m_arguments[i].ParameterType;
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if (type.IsByRef)
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type = type.GetElementType();
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if (!string.IsNullOrEmpty(input))
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{
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if (type == typeof(string))
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{
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parsedArgs.Add(input);
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continue;
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}
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else
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{
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try
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{
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var arg = type.GetMethod("Parse", new Type[] { typeof(string) })
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.Invoke(null, new object[] { input });
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parsedArgs.Add(arg);
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continue;
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}
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catch
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{
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ExplorerCore.Log($"Could not parse input '{input}' for argument #{i} '{m_arguments[i].Name}' ({type.FullName})");
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}
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}
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}
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// No input, see if there is a default value.
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if (m_arguments[i].IsOptional)
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{
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parsedArgs.Add(m_arguments[i].DefaultValue);
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continue;
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}
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// Try add a null arg I guess
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parsedArgs.Add(null);
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}
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return parsedArgs.ToArray();
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}
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private bool GetCanWrite()
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{
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if (MemInfo is FieldInfo fi)
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m_canWrite = !(fi.IsLiteral && !fi.IsInitOnly);
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else if (MemInfo is PropertyInfo pi)
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m_canWrite = pi.CanWrite;
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else
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m_canWrite = false;
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return (bool)m_canWrite;
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}
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private string GetRichTextName()
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{
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return m_richTextName = SignatureHighlighter.ParseFullSyntax(MemInfo.DeclaringType, false, MemInfo);
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}
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#region UI
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internal float GetMemberLabelWidth(RectTransform scrollRect)
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{
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var textGenSettings = m_memLabelText.GetGenerationSettings(m_topRowRect.rect.size);
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textGenSettings.scaleFactor = InputFieldScroller.canvasScaler.scaleFactor;
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var textGen = m_memLabelText.cachedTextGeneratorForLayout;
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float preferredWidth = textGen.GetPreferredWidth(RichTextName, textGenSettings);
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float max = scrollRect.rect.width * 0.4f;
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if (preferredWidth > max) preferredWidth = max;
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return preferredWidth < 125f ? 125f : preferredWidth;
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}
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internal void SetWidths(float labelWidth, float valueWidth)
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{
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m_leftLayout.preferredWidth = labelWidth;
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m_rightLayout.preferredWidth = valueWidth;
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}
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internal RectTransform m_topRowRect;
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internal Text m_memLabelText;
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internal GameObject m_leftGroup;
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internal LayoutElement m_leftLayout;
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internal GameObject m_rightGroup;
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internal LayoutElement m_rightLayout;
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internal override void ConstructUI()
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{
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base.ConstructUI();
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var topGroupObj = UIFactory.CreateHorizontalGroup(m_mainContent, "CacheMemberGroup", false, false, true, true, 10, new Vector4(0, 0, 3, 3),
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new Color(1, 1, 1, 0));
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m_topRowRect = topGroupObj.GetComponent<RectTransform>();
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UIFactory.SetLayoutElement(topGroupObj, minHeight: 25, flexibleHeight: 0, minWidth: 300, flexibleWidth: 5000);
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// left group
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m_leftGroup = UIFactory.CreateHorizontalGroup(topGroupObj, "LeftGroup", false, true, true, true, 4, default, new Color(1, 1, 1, 0));
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UIFactory.SetLayoutElement(m_leftGroup, minHeight: 25, flexibleHeight: 0, minWidth: 125, flexibleWidth: 200);
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// member label
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m_memLabelText = UIFactory.CreateLabel(m_leftGroup, "MemLabelText", RichTextName, TextAnchor.MiddleLeft);
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m_memLabelText.horizontalOverflow = HorizontalWrapMode.Wrap;
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var leftRect = m_memLabelText.GetComponent<RectTransform>();
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leftRect.anchorMin = Vector2.zero;
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leftRect.anchorMax = Vector2.one;
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leftRect.offsetMin = Vector2.zero;
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leftRect.offsetMax = Vector2.zero;
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leftRect.sizeDelta = Vector2.zero;
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m_leftLayout = m_memLabelText.gameObject.AddComponent<LayoutElement>();
|
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m_leftLayout.preferredWidth = 125;
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m_leftLayout.minHeight = 25;
|
||||
m_leftLayout.flexibleHeight = 100;
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var labelFitter = m_memLabelText.gameObject.AddComponent<ContentSizeFitter>();
|
||||
labelFitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
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labelFitter.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||
|
||||
// right group
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||||
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||||
m_rightGroup = UIFactory.CreateVerticalGroup(topGroupObj, "RightGroup", false, true, true, true, 2, new Vector4(4,2,0,0),
|
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new Color(1, 1, 1, 0));
|
||||
|
||||
m_rightLayout = m_rightGroup.AddComponent<LayoutElement>();
|
||||
m_rightLayout.minHeight = 25;
|
||||
m_rightLayout.flexibleHeight = 480;
|
||||
m_rightLayout.minWidth = 125;
|
||||
m_rightLayout.flexibleWidth = 5000;
|
||||
|
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ConstructArgInput(out GameObject argsHolder);
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||||
|
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ConstructEvaluateButtons(argsHolder);
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||||
|
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IValue.m_mainContentParent = m_rightGroup;
|
||||
}
|
||||
|
||||
internal void ConstructArgInput(out GameObject argsHolder)
|
||||
{
|
||||
argsHolder = null;
|
||||
|
||||
if (HasParameters)
|
||||
{
|
||||
argsHolder = UIFactory.CreateVerticalGroup(m_rightGroup, "ArgsHolder", true, false, true, true, 4, new Color(1, 1, 1, 0));
|
||||
|
||||
if (this is CacheMethod cm && cm.GenericArgs.Length > 0)
|
||||
cm.ConstructGenericArgInput(argsHolder);
|
||||
|
||||
if (m_arguments.Length > 0)
|
||||
{
|
||||
UIFactory.CreateLabel(argsHolder, "ArgumentsLabel", "Arguments:", TextAnchor.MiddleLeft);
|
||||
|
||||
for (int i = 0; i < m_arguments.Length; i++)
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||||
AddArgRow(i, argsHolder);
|
||||
}
|
||||
|
||||
argsHolder.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
internal void AddArgRow(int i, GameObject parent)
|
||||
{
|
||||
var arg = m_arguments[i];
|
||||
|
||||
var rowObj = UIFactory.CreateHorizontalGroup(parent, "ArgRow", true, false, true, true, 4, default, new Color(1, 1, 1, 0));
|
||||
UIFactory.SetLayoutElement(rowObj, minHeight: 25, flexibleWidth: 5000);
|
||||
|
||||
var argTypeTxt = SignatureHighlighter.ParseFullSyntax(arg.ParameterType, false);
|
||||
var argLabel = UIFactory.CreateLabel(rowObj, "ArgLabel", $"{argTypeTxt} <color={SignatureHighlighter.LOCAL_ARG}>{arg.Name}</color>",
|
||||
TextAnchor.MiddleLeft);
|
||||
UIFactory.SetLayoutElement(argLabel.gameObject, minHeight: 25);
|
||||
|
||||
var argInputObj = UIFactory.CreateInputField(rowObj, "ArgInput", "...", 14, (int)TextAnchor.MiddleLeft, 1);
|
||||
UIFactory.SetLayoutElement(argInputObj, flexibleWidth: 1200, preferredWidth: 150, minWidth: 20, minHeight: 25, flexibleHeight: 0);
|
||||
|
||||
var argInput = argInputObj.GetComponent<InputField>();
|
||||
argInput.onValueChanged.AddListener((string val) => { m_argumentInput[i] = val; });
|
||||
|
||||
if (arg.IsOptional)
|
||||
{
|
||||
var phInput = argInput.placeholder.GetComponent<Text>();
|
||||
phInput.text = " = " + arg.DefaultValue?.ToString() ?? "null";
|
||||
}
|
||||
}
|
||||
|
||||
internal void ConstructEvaluateButtons(GameObject argsHolder)
|
||||
{
|
||||
if (HasParameters)
|
||||
{
|
||||
var evalGroupObj = UIFactory.CreateHorizontalGroup(m_rightGroup, "EvalGroup", false, false, true, true, 5,
|
||||
default, new Color(1, 1, 1, 0));
|
||||
UIFactory.SetLayoutElement(evalGroupObj, minHeight: 25, flexibleHeight: 0, flexibleWidth: 5000);
|
||||
|
||||
var colors = new ColorBlock();
|
||||
colors.normalColor = new Color(0.4f, 0.4f, 0.4f);
|
||||
colors.highlightedColor = new Color(0.4f, 0.7f, 0.4f);
|
||||
colors.pressedColor = new Color(0.3f, 0.3f, 0.3f);
|
||||
|
||||
var evalButton = UIFactory.CreateButton(evalGroupObj,
|
||||
"EvalButton",
|
||||
$"Evaluate ({ParamCount})",
|
||||
null,
|
||||
colors);
|
||||
|
||||
UIFactory.SetLayoutElement(evalButton.gameObject, minWidth: 100, minHeight: 22, flexibleWidth: 0);
|
||||
|
||||
var evalText = evalButton.GetComponentInChildren<Text>();
|
||||
|
||||
var cancelButton = UIFactory.CreateButton(evalGroupObj, "CancelButton", "Close", null, new Color(0.3f, 0.3f, 0.3f));
|
||||
UIFactory.SetLayoutElement(cancelButton.gameObject, minWidth: 100, minHeight: 22, flexibleWidth: 0);
|
||||
|
||||
cancelButton.gameObject.SetActive(false);
|
||||
|
||||
evalButton.onClick.AddListener(() =>
|
||||
{
|
||||
if (!m_isEvaluating)
|
||||
{
|
||||
argsHolder.SetActive(true);
|
||||
m_isEvaluating = true;
|
||||
evalText.text = "Evaluate";
|
||||
colors = evalButton.colors;
|
||||
colors.normalColor = new Color(0.3f, 0.6f, 0.3f);
|
||||
evalButton.colors = colors;
|
||||
|
||||
cancelButton.gameObject.SetActive(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (this is CacheMethod cm)
|
||||
cm.Evaluate();
|
||||
else
|
||||
UpdateValue();
|
||||
}
|
||||
});
|
||||
|
||||
cancelButton.onClick.AddListener(() =>
|
||||
{
|
||||
cancelButton.gameObject.SetActive(false);
|
||||
argsHolder.SetActive(false);
|
||||
m_isEvaluating = false;
|
||||
|
||||
evalText.text = $"Evaluate ({ParamCount})";
|
||||
colors = evalButton.colors;
|
||||
colors.normalColor = new Color(0.4f, 0.4f, 0.4f);
|
||||
evalButton.colors = colors;
|
||||
});
|
||||
}
|
||||
else if (this is CacheMethod)
|
||||
{
|
||||
// simple method evaluate button
|
||||
|
||||
var colors = new ColorBlock();
|
||||
colors.normalColor = new Color(0.4f, 0.4f, 0.4f);
|
||||
colors.highlightedColor = new Color(0.4f, 0.7f, 0.4f);
|
||||
colors.pressedColor = new Color(0.3f, 0.3f, 0.3f);
|
||||
|
||||
var evalButton = UIFactory.CreateButton(m_rightGroup, "EvalButton", "Evaluate", () => { (this as CacheMethod).Evaluate(); }, colors);
|
||||
UIFactory.SetLayoutElement(evalButton.gameObject, minWidth: 100, minHeight: 22, flexibleWidth: 0);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,173 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.Core.Unity;
|
||||
using UnityExplorer.Core;
|
||||
using UnityExplorer.UI.Utility;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject
|
||||
{
|
||||
public class CacheMethod : CacheMember
|
||||
{
|
||||
//private CacheObjectBase m_cachedReturnValue;
|
||||
|
||||
public override Type FallbackType => (MemInfo as MethodInfo).ReturnType;
|
||||
|
||||
public override bool HasParameters => base.HasParameters || GenericArgs.Length > 0;
|
||||
|
||||
public override bool IsStatic => (MemInfo as MethodInfo).IsStatic;
|
||||
|
||||
public override int ParamCount => base.ParamCount + m_genericArgInput.Length;
|
||||
|
||||
public Type[] GenericArgs { get; private set; }
|
||||
public Type[][] GenericConstraints { get; private set; }
|
||||
|
||||
public string[] m_genericArgInput = new string[0];
|
||||
|
||||
public CacheMethod(MethodInfo methodInfo, object declaringInstance, GameObject parent) : base(methodInfo, declaringInstance, parent)
|
||||
{
|
||||
GenericArgs = methodInfo.GetGenericArguments();
|
||||
|
||||
GenericConstraints = GenericArgs.Select(x => x.GetGenericParameterConstraints())
|
||||
.Where(x => x != null)
|
||||
.ToArray();
|
||||
|
||||
m_genericArgInput = new string[GenericArgs.Length];
|
||||
|
||||
m_arguments = methodInfo.GetParameters();
|
||||
m_argumentInput = new string[m_arguments.Length];
|
||||
|
||||
CreateIValue(null, methodInfo.ReturnType);
|
||||
}
|
||||
|
||||
public override void UpdateReflection()
|
||||
{
|
||||
// CacheMethod cannot UpdateValue directly. Need to Evaluate.
|
||||
}
|
||||
|
||||
public void Evaluate()
|
||||
{
|
||||
MethodInfo mi;
|
||||
if (GenericArgs.Length > 0)
|
||||
{
|
||||
mi = MakeGenericMethodFromInput();
|
||||
if (mi == null) return;
|
||||
}
|
||||
else
|
||||
{
|
||||
mi = MemInfo as MethodInfo;
|
||||
}
|
||||
|
||||
object ret = null;
|
||||
|
||||
try
|
||||
{
|
||||
ret = mi.Invoke(mi.IsStatic ? null : DeclaringInstance, ParseArguments());
|
||||
m_evaluated = true;
|
||||
m_isEvaluating = false;
|
||||
ReflectionException = null;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
while (e.InnerException != null)
|
||||
e = e.InnerException;
|
||||
|
||||
ExplorerCore.LogWarning($"Exception evaluating: {e.GetType()}, {e.Message}");
|
||||
ReflectionException = ReflectionUtility.ReflectionExToString(e);
|
||||
}
|
||||
|
||||
IValue.Value = ret;
|
||||
UpdateValue();
|
||||
}
|
||||
|
||||
private MethodInfo MakeGenericMethodFromInput()
|
||||
{
|
||||
var mi = MemInfo as MethodInfo;
|
||||
|
||||
var list = new List<Type>();
|
||||
for (int i = 0; i < GenericArgs.Length; i++)
|
||||
{
|
||||
var input = m_genericArgInput[i];
|
||||
if (ReflectionUtility.GetTypeByName(input) is Type t)
|
||||
{
|
||||
if (GenericConstraints[i].Length == 0)
|
||||
{
|
||||
list.Add(t);
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (var constraint in GenericConstraints[i].Where(x => x != null))
|
||||
{
|
||||
if (!constraint.IsAssignableFrom(t))
|
||||
{
|
||||
ExplorerCore.LogWarning($"Generic argument #{i}, '{input}' is not assignable from the constraint '{constraint}'!");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
list.Add(t);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ExplorerCore.LogWarning($"Generic argument #{i}, could not get any type by the name of '{input}'!" +
|
||||
$" Make sure you use the full name including the namespace.");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
// make into a generic with type list
|
||||
mi = mi.MakeGenericMethod(list.ToArray());
|
||||
|
||||
return mi;
|
||||
}
|
||||
|
||||
#region UI CONSTRUCTION
|
||||
|
||||
internal void ConstructGenericArgInput(GameObject parent)
|
||||
{
|
||||
UIFactory.CreateLabel(parent, "GenericArgLabel", "Generic Arguments:", TextAnchor.MiddleLeft);
|
||||
|
||||
for (int i = 0; i < GenericArgs.Length; i++)
|
||||
AddGenericArgRow(i, parent);
|
||||
}
|
||||
|
||||
internal void AddGenericArgRow(int i, GameObject parent)
|
||||
{
|
||||
var arg = GenericArgs[i];
|
||||
|
||||
string constrainTxt = "";
|
||||
if (this.GenericConstraints[i].Length > 0)
|
||||
{
|
||||
foreach (var constraint in this.GenericConstraints[i])
|
||||
{
|
||||
if (constrainTxt != "")
|
||||
constrainTxt += ", ";
|
||||
|
||||
constrainTxt += $"{SignatureHighlighter.ParseFullSyntax(constraint, false)}";
|
||||
}
|
||||
}
|
||||
else
|
||||
constrainTxt = $"Any";
|
||||
|
||||
var rowObj = UIFactory.CreateHorizontalGroup(parent, "ArgRowObj", false, true, true, true, 4, default, new Color(1, 1, 1, 0));
|
||||
UIFactory.SetLayoutElement(rowObj, minHeight: 25, flexibleWidth: 5000);
|
||||
|
||||
var argLabelObj = UIFactory.CreateLabel(rowObj, "ArgLabelObj", $"{constrainTxt} <color={SignatureHighlighter.CONST_VAR}>{arg.Name}</color>",
|
||||
TextAnchor.MiddleLeft);
|
||||
|
||||
var argInputObj = UIFactory.CreateInputField(rowObj, "ArgInput", "...", 14, (int)TextAnchor.MiddleLeft, 1);
|
||||
UIFactory.SetLayoutElement(argInputObj, flexibleWidth: 1200);
|
||||
|
||||
var argInput = argInputObj.GetComponent<InputField>();
|
||||
argInput.onValueChanged.AddListener((string val) => { m_genericArgInput[i] = val; });
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,110 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.Core.Unity;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core;
|
||||
using UnityExplorer.UI.InteractiveValues;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject
|
||||
{
|
||||
public abstract class CacheObjectBase
|
||||
{
|
||||
public InteractiveValue IValue;
|
||||
|
||||
public virtual bool CanWrite => false;
|
||||
public virtual bool HasParameters => false;
|
||||
public virtual bool IsMember => false;
|
||||
public virtual bool HasEvaluated => true;
|
||||
|
||||
public abstract Type FallbackType { get; }
|
||||
|
||||
public abstract void CreateIValue(object value, Type fallbackType);
|
||||
|
||||
public virtual void Enable()
|
||||
{
|
||||
if (!m_constructedUI)
|
||||
{
|
||||
ConstructUI();
|
||||
UpdateValue();
|
||||
}
|
||||
|
||||
m_mainContent.SetActive(true);
|
||||
m_mainContent.transform.SetAsLastSibling();
|
||||
}
|
||||
|
||||
public virtual void Disable()
|
||||
{
|
||||
if (m_mainContent)
|
||||
m_mainContent.SetActive(false);
|
||||
}
|
||||
|
||||
public void Destroy()
|
||||
{
|
||||
if (this.m_mainContent)
|
||||
GameObject.Destroy(this.m_mainContent);
|
||||
}
|
||||
|
||||
public virtual void UpdateValue()
|
||||
{
|
||||
var value = IValue.Value;
|
||||
|
||||
// if the type has changed fundamentally, make a new interactivevalue for it
|
||||
var type = value == null
|
||||
? FallbackType
|
||||
: ReflectionUtility.GetType(value);
|
||||
|
||||
var ivalueType = InteractiveValue.GetIValueForType(type);
|
||||
|
||||
if (ivalueType != IValue.GetType())
|
||||
{
|
||||
IValue.OnDestroy();
|
||||
CreateIValue(value, FallbackType);
|
||||
m_subContent.SetActive(false);
|
||||
}
|
||||
|
||||
IValue.OnValueUpdated();
|
||||
|
||||
IValue.RefreshElementsAfterUpdate();
|
||||
}
|
||||
|
||||
public virtual void SetValue() => throw new NotImplementedException();
|
||||
|
||||
#region UI CONSTRUCTION
|
||||
|
||||
internal bool m_constructedUI;
|
||||
internal GameObject m_parentContent;
|
||||
internal RectTransform m_mainRect;
|
||||
internal GameObject m_mainContent;
|
||||
internal GameObject m_subContent;
|
||||
|
||||
// Make base UI holder for CacheObject, this doesnt actually display anything.
|
||||
internal virtual void ConstructUI()
|
||||
{
|
||||
m_constructedUI = true;
|
||||
|
||||
m_mainContent = UIFactory.CreateVerticalGroup(m_parentContent, "CacheObjectBase.MainContent", true, true, true, true, 0, default,
|
||||
new Color(0.1f, 0.1f, 0.1f));
|
||||
m_mainRect = m_mainContent.GetComponent<RectTransform>();
|
||||
m_mainRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 25);
|
||||
|
||||
UIFactory.SetLayoutElement(m_mainContent, minHeight: 25, flexibleHeight: 9999, minWidth: 200, flexibleWidth: 5000);
|
||||
|
||||
// subcontent
|
||||
|
||||
m_subContent = UIFactory.CreateVerticalGroup(m_mainContent, "CacheObjectBase.SubContent", true, false, true, true, 0, default,
|
||||
new Color(0.085f, 0.085f, 0.085f));
|
||||
UIFactory.SetLayoutElement(m_subContent, minHeight: 30, flexibleHeight: 9999, minWidth: 125, flexibleWidth: 9000);
|
||||
|
||||
m_subContent.SetActive(false);
|
||||
|
||||
IValue.m_subContentParent = m_subContent;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,64 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityExplorer.UI;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI.InteractiveValues;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject
|
||||
{
|
||||
public enum PairTypes
|
||||
{
|
||||
Key,
|
||||
Value
|
||||
}
|
||||
|
||||
public class CachePaired : CacheObjectBase
|
||||
{
|
||||
public override Type FallbackType => PairType == PairTypes.Key
|
||||
? ParentDictionary.m_typeOfKeys
|
||||
: ParentDictionary.m_typeofValues;
|
||||
|
||||
public override bool CanWrite => false; // todo?
|
||||
|
||||
public PairTypes PairType;
|
||||
public int Index { get; private set; }
|
||||
public InteractiveDictionary ParentDictionary { get; private set; }
|
||||
internal IDictionary RefIDict;
|
||||
|
||||
public CachePaired(int index, InteractiveDictionary parentDict, IDictionary refIDict, PairTypes pairType, GameObject parentContent)
|
||||
{
|
||||
Index = index;
|
||||
ParentDictionary = parentDict;
|
||||
RefIDict = refIDict;
|
||||
this.PairType = pairType;
|
||||
this.m_parentContent = parentContent;
|
||||
}
|
||||
|
||||
public override void CreateIValue(object value, Type fallbackType)
|
||||
{
|
||||
IValue = InteractiveValue.Create(value, fallbackType);
|
||||
IValue.Owner = this;
|
||||
}
|
||||
|
||||
#region UI CONSTRUCTION
|
||||
|
||||
internal override void ConstructUI()
|
||||
{
|
||||
base.ConstructUI();
|
||||
|
||||
var rowObj = UIFactory.CreateHorizontalGroup(m_mainContent, "PairedGroup", false, false, true, true, 0, new Vector4(0,0,5,2),
|
||||
new Color(1, 1, 1, 0));
|
||||
|
||||
var indexLabel = UIFactory.CreateLabel(rowObj, "IndexLabel", $"{this.PairType} {this.Index}:", TextAnchor.MiddleLeft);
|
||||
UIFactory.SetLayoutElement(indexLabel.gameObject, minWidth: 80, flexibleWidth: 30, minHeight: 25);
|
||||
|
||||
IValue.m_mainContentParent = rowObj;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,71 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Reflection;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.Core.Unity;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject
|
||||
{
|
||||
public class CacheProperty : CacheMember
|
||||
{
|
||||
public override Type FallbackType => (MemInfo as PropertyInfo).PropertyType;
|
||||
|
||||
public override bool IsStatic => (MemInfo as PropertyInfo).GetAccessors(true)[0].IsStatic;
|
||||
|
||||
public CacheProperty(PropertyInfo propertyInfo, object declaringInstance, GameObject parent) : base(propertyInfo, declaringInstance, parent)
|
||||
{
|
||||
this.m_arguments = propertyInfo.GetIndexParameters();
|
||||
this.m_argumentInput = new string[m_arguments.Length];
|
||||
|
||||
CreateIValue(null, propertyInfo.PropertyType);
|
||||
}
|
||||
|
||||
public override void UpdateReflection()
|
||||
{
|
||||
if (HasParameters && !m_isEvaluating)
|
||||
{
|
||||
// Need to enter parameters first.
|
||||
return;
|
||||
}
|
||||
|
||||
var pi = MemInfo as PropertyInfo;
|
||||
|
||||
if (pi.CanRead)
|
||||
{
|
||||
var target = pi.GetAccessors(true)[0].IsStatic ? null : DeclaringInstance;
|
||||
|
||||
IValue.Value = pi.GetValue(target, ParseArguments());
|
||||
|
||||
m_evaluated = true;
|
||||
ReflectionException = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (FallbackType == typeof(string))
|
||||
{
|
||||
IValue.Value = "";
|
||||
}
|
||||
else if (FallbackType.IsPrimitive)
|
||||
{
|
||||
IValue.Value = Activator.CreateInstance(FallbackType);
|
||||
}
|
||||
m_evaluated = true;
|
||||
ReflectionException = null;
|
||||
}
|
||||
}
|
||||
|
||||
public override void SetValue()
|
||||
{
|
||||
var pi = MemInfo as PropertyInfo;
|
||||
var target = pi.GetAccessors()[0].IsStatic ? null : DeclaringInstance;
|
||||
|
||||
pi.SetValue(target, IValue.Value, ParseArguments());
|
||||
|
||||
if (this.ParentInspector?.ParentMember != null)
|
||||
this.ParentInspector.ParentMember.SetValue();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user