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https://github.com/originalnicodr/CinematicUnityExplorer.git
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3.3.0 rewrite
* Huge restructure/rewrite. No real changes to any functionality, just a cleaner and more manageable project.
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityExplorer.UI;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.UI.InteractiveValues;
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namespace UnityExplorer.UI.CacheObject
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{
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public class CacheEnumerated : CacheObjectBase
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{
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public override Type FallbackType => ParentEnumeration.m_baseEntryType;
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public override bool CanWrite => RefIList != null && ParentEnumeration.Owner.CanWrite;
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public int Index { get; set; }
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public IList RefIList { get; set; }
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public InteractiveEnumerable ParentEnumeration { get; set; }
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public CacheEnumerated(int index, InteractiveEnumerable parentEnumeration, IList refIList, GameObject parentContent)
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{
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this.ParentEnumeration = parentEnumeration;
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this.Index = index;
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this.RefIList = refIList;
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this.m_parentContent = parentContent;
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}
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public override void CreateIValue(object value, Type fallbackType)
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{
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IValue = InteractiveValue.Create(value, fallbackType);
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IValue.Owner = this;
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}
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public override void SetValue()
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{
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RefIList[Index] = IValue.Value;
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ParentEnumeration.Value = RefIList;
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ParentEnumeration.Owner.SetValue();
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}
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internal override void ConstructUI()
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{
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base.ConstructUI();
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var rowObj = UIFactory.CreateHorizontalGroup(m_mainContent, "CacheEnumeratedGroup", false, true, true, true, 0, new Vector4(0,0,5,2),
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new Color(1, 1, 1, 0));
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var indexLabel = UIFactory.CreateLabel(rowObj, "IndexLabel", $"{this.Index}:", TextAnchor.MiddleLeft);
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UIFactory.SetLayoutElement(indexLabel.gameObject, minWidth: 20, flexibleWidth: 30, minHeight: 25);
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IValue.m_mainContentParent = rowObj;
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}
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}
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}
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