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Create preliminary GameObject inspector for testing, cleanup some UI
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@@ -12,7 +12,6 @@ using UnityExplorer.UI.Models;
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using UnityExplorer.UI.Panels;
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using UnityExplorer.UI.Utility;
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using UnityExplorer.UI.Widgets;
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using UnityExplorer.UI.Widgets.InfiniteScroll;
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namespace UnityExplorer.UI
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{
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@@ -23,6 +22,7 @@ namespace UnityExplorer.UI
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// panels
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public static SceneExplorer SceneExplorer { get; private set; }
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public static GameObjectInspector GOInspector { get; private set; }
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// bundle assets
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internal static Font ConsoleFont { get; private set; }
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@@ -54,6 +54,9 @@ namespace UnityExplorer.UI
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SceneExplorer = new SceneExplorer();
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SceneExplorer.ConstructUI(CanvasRoot);
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GOInspector = new GameObjectInspector();
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GOInspector.ConstructUI(CanvasRoot);
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//MainMenu.Create();
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//InspectUnderMouse.ConstructUI();
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//PanelDragger.CreateCursorUI();
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