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https://github.com/originalnicodr/CinematicUnityExplorer.git
synced 2026-10-11 01:48:07 +08:00
Adjusted default camera far clip to 2000 and made the default tilt speed 10 times faster.
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@@ -336,11 +336,11 @@ namespace UnityExplorer.UI.Panels
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UpdateClippingPlanes();
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});
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// Default value
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farClipPlaneValue = 1000;
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farClipPlaneValue = 2000;
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farClipPlaneSlider.m_FillImage.color = Color.clear;
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farClipPlaneSlider.minValue = 100;
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farClipPlaneSlider.maxValue = 2000;
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farClipPlaneSlider.value = 1000; // doesn't take farClipPlaneValue for some reason??
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farClipPlaneSlider.value = 2000; // doesn't take farClipPlaneValue for some reason??
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AddSpacer(5);
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@@ -722,10 +722,10 @@ namespace UnityExplorer.UI.Panels
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transform.position += transform.up * -1 * moveSpeed;
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if (IInputManager.GetKey(ConfigManager.Tilt_Left.Value))
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transform.Rotate(0, 0, moveSpeed, Space.Self);
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transform.Rotate(0, 0, moveSpeed * 10, Space.Self);
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if (IInputManager.GetKey(ConfigManager.Tilt_Right.Value))
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transform.Rotate(0, 0, - moveSpeed, Space.Self);
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transform.Rotate(0, 0, - moveSpeed * 10, Space.Self);
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if (IInputManager.GetKey(ConfigManager.Tilt_Reset.Value)){
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// Extract the forward direction of the original quaternion
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