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Cleanup project structure
Restructured the project somewhat and cleaned up classes so that things are where they belong. Created "Helpers" folder and put appropriate helper classes in there. Important things: - The "GameObject path" methods are now extension methods on UnityEngine.Transform - Removed AccessTools (Reflection helpers) as there was no use of it. Replaced with ReflectionHelpers class. - Some improvements to the "Object Reflection" window, should be a bit faster now. Code cleaned up significantly.
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@@ -98,7 +98,7 @@ namespace Explorer
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{
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CppExplorer.ArrayLimit = _lim;
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}
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CppExplorer.Instance.MouseInspect = GUILayout.Toggle(CppExplorer.Instance.MouseInspect, "Inspect Under Mouse (Shift + RMB)", null);
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InspectUnderMouse.EnableInspect = GUILayout.Toggle(InspectUnderMouse.EnableInspect, "Inspect Under Mouse (Shift + RMB)", null);
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GUILayout.EndHorizontal();
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GUILayout.BeginHorizontal(null);
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