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https://github.com/originalnicodr/CinematicUnityExplorer.git
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Apply the TimeScaleWidget default slider value before adding the listener so it doesn't try to set up the time right away, which might give an error in some games (e.g. Iron Harvest).
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@@ -25,7 +25,7 @@ namespace UnityExplorer.UI.Widgets
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Toggle overrideTimeScaleToggle;
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InputFieldRef timeInput;
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float desiredTime = 1;
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float desiredTime;
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bool settingTimeScale;
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bool pause;
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Slider slider;
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@@ -117,6 +117,10 @@ namespace UnityExplorer.UI.Widgets
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GameObject sliderObj = UIFactory.CreateSlider(parent, "Slider_time_scale", out slider);
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UIFactory.SetLayoutElement(sliderObj, minHeight: 25, minWidth: 75, flexibleWidth: 0);
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slider.value = 1;
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desiredTime = 1;
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previousDesiredTime = 1;
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slider.onValueChanged.AddListener((newTimeScale) => {
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desiredTime = newTimeScale;
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timeInput.Text = desiredTime.ToString("0.00");
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@@ -136,8 +140,6 @@ namespace UnityExplorer.UI.Widgets
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overrideTimeScaleToggle.isOn = false;
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overrideTimeScaleToggle.onValueChanged.AddListener(OnOverrideValueChanged);
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overrideTimeScaleText.text = "Override";
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slider.value = 1;
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}
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static void InitPatch()
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