mirror of
https://github.com/originalnicodr/CinematicUnityExplorer.git
synced 2026-10-11 09:58:02 +08:00
Finish GameObject Inspector, start Search page, some other UI changes/fixes
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@@ -222,7 +222,7 @@ namespace UnityExplorer.UI
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return labelObj;
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}
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public static GameObject CreateButton(GameObject parent)
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public static GameObject CreateButton(GameObject parent, Color normalColor = default)
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{
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GameObject buttonObj = CreateUIObject("Button", parent, thinSize);
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@@ -236,6 +236,14 @@ namespace UnityExplorer.UI
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SetDefaultColorTransitionValues(buttonObj.AddComponent<Button>());
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if (normalColor != default)
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{
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var btn = buttonObj.GetComponent<Button>();
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var colors = btn.colors;
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colors.normalColor = normalColor;
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btn.colors = colors;
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}
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Text text = textObj.AddComponent<Text>();
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text.text = "Button";
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SetDefaultTextValues(text);
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@@ -249,6 +257,74 @@ namespace UnityExplorer.UI
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return buttonObj;
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}
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//public static GameObject CreateSlider(GameObject parent)
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//{
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// GameObject sliderObj = CreateUIObject("Slider", parent, thinSize);
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// GameObject bgObj = CreateUIObject("Background", sliderObj);
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// GameObject fillAreaObj = CreateUIObject("Fill Area", sliderObj);
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// GameObject fillObj = CreateUIObject("Fill", fillAreaObj);
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// GameObject handleSlideAreaObj = CreateUIObject("Handle Slide Area", sliderObj);
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// GameObject handleObj = CreateUIObject("Handle", handleSlideAreaObj);
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// Image bgImage = bgObj.AddComponent<Image>();
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// bgImage.type = Image.Type.Sliced;
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// bgImage.color = new Color(0.15f, 0.15f, 0.15f, 1.0f);
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// RectTransform bgRect = bgObj.GetComponent<RectTransform>();
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// bgRect.anchorMin = new Vector2(0f, dynamic ? 0f : 0.25f);
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// bgRect.anchorMax = new Vector2(1f, dynamic ? 1f : 0.75f);
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// bgRect.sizeDelta = new Vector2(0f, 0f);
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// RectTransform fillAreaRect = fillAreaObj.GetComponent<RectTransform>();
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// fillAreaRect.anchorMin = new Vector2(0f, 0.25f);
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// fillAreaRect.anchorMax = new Vector2(1f, 0.75f);
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// fillAreaRect.anchoredPosition = new Vector2(-5f, 0f);
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// fillAreaRect.sizeDelta = new Vector2(-20f, 0f);
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// Image fillImage = fillObj.AddComponent<Image>();
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// fillImage.type = Image.Type.Sliced;
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// fillImage.color = dynamic ? Color.clear : new Color(0.3f, 0.3f, 0.3f, 1.0f);
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// fillObj.GetComponent<RectTransform>().sizeDelta = new Vector2(10f, 0f);
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// RectTransform handleSlideRect = handleSlideAreaObj.GetComponent<RectTransform>();
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// handleSlideRect.anchorMin = new Vector2(0f, 0f);
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// handleSlideRect.anchorMax = new Vector2(1f, 1f);
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// handleSlideRect.offsetMin = new Vector2(15f, 20f);
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// handleSlideRect.offsetMax = new Vector2(-15f, 0f);
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// handleSlideRect.sizeDelta = new Vector2(dynamic ? -30f : -20f, 0f);
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// Image handleImage = handleObj.AddComponent<Image>();
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// handleImage.color = new Color(0.5f, 0.5f, 0.5f, 1.0f);
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// var handleRect = handleObj.GetComponent<RectTransform>();
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// handleRect.sizeDelta = new Vector2(dynamic ? 25f : 20f, dynamic ? 25f : 0f);
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// if (dynamic)
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// {
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// handleRect.offsetMin = new Vector2(-15f, -20f);
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// handleRect.offsetMax = Vector2.zero;
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// var sliderBarLayout = sliderObj.AddComponent<LayoutElement>();
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// sliderBarLayout.minWidth = 25;
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// sliderBarLayout.flexibleWidth = 0;
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// sliderBarLayout.minHeight = 25;
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// sliderBarLayout.flexibleHeight = 5000;
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// bgRect.offsetMax = new Vector2(-15f, 0f);
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// }
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// Slider slider = sliderObj.AddComponent<Slider>();
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// slider.fillRect = fillObj.GetComponent<RectTransform>();
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// slider.handleRect = handleObj.GetComponent<RectTransform>();
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// slider.targetGraphic = handleImage;
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// slider.direction = dynamic ? Slider.Direction.BottomToTop : Slider.Direction.LeftToRight;
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// SetDefaultColorTransitionValues(slider);
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// return sliderObj;
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//}
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public static GameObject CreateSlider(GameObject parent)
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{
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GameObject sliderObj = CreateUIObject("Slider", parent, thinSize);
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@@ -611,14 +687,14 @@ namespace UnityExplorer.UI
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dropdown.captionText = labelText;
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dropdown.itemText = itemLabelText;
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itemLabelText.text = "1";
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dropdown.options.Add(new Dropdown.OptionData
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{
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text = "2"
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});
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dropdown.options.Add(new Dropdown.OptionData
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{
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text = "3"
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});
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//dropdown.options.Add(new Dropdown.OptionData
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//{
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// text = "2"
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//});
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//dropdown.options.Add(new Dropdown.OptionData
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//{
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// text = "3"
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//});
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dropdown.RefreshShownValue();
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@@ -670,91 +746,245 @@ namespace UnityExplorer.UI
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public static GameObject CreateScrollView(GameObject parent, out GameObject content, Color color = default)
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{
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GameObject scrollObj = CreateUIObject("Scroll View", parent);
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GameObject mainObj = CreateUIObject("DynamicScrollView", parent);
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LayoutElement mainLayout = scrollObj.AddComponent<LayoutElement>();
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mainLayout.flexibleWidth = 999;
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mainLayout.flexibleHeight = 999;
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mainLayout.preferredHeight = 200;
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mainLayout.preferredWidth = 200;
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var mainLayout = mainObj.AddComponent<LayoutElement>();
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mainLayout.minWidth = 100;
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mainLayout.minHeight = 100;
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mainLayout.flexibleWidth = 5000;
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mainLayout.flexibleHeight = 5000;
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GameObject viewportObj = CreateUIObject("Viewport", scrollObj);
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Image mainImage = mainObj.AddComponent<Image>();
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mainImage.type = Image.Type.Filled;
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mainImage.color = (color == default) ? new Color(0.3f, 0.3f, 0.3f, 1f) : color;
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VerticalLayoutGroup viewportGroup = viewportObj.AddComponent<VerticalLayoutGroup>();
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viewportGroup.childControlHeight = true;
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viewportGroup.childControlWidth = true;
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viewportGroup.childForceExpandHeight = true;
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viewportGroup.childForceExpandWidth = true;
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GameObject viewportObj = CreateUIObject("Viewport", mainObj);
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content = CreateUIObject("Content", viewportObj);
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VerticalLayoutGroup contentGroup = content.AddComponent<VerticalLayoutGroup>();
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contentGroup.padding.left = 5;
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contentGroup.padding.right = 5;
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contentGroup.padding.top = 5;
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contentGroup.padding.bottom = 5;
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contentGroup.childControlHeight = false;
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contentGroup.childControlWidth = true;
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contentGroup.childForceExpandHeight = false;
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contentGroup.childForceExpandWidth = true;
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GameObject horiScroll = CreateScrollbar(scrollObj);
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horiScroll.name = "Scrollbar Horizontal";
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SetParentAndAlign(horiScroll, scrollObj);
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RectTransform horiRect = horiScroll.GetComponent<RectTransform>();
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horiRect.anchorMin = Vector2.zero;
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horiRect.anchorMax = Vector2.right;
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horiRect.pivot = Vector2.zero;
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horiRect.sizeDelta = new Vector2(0f, horiRect.sizeDelta.y);
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GameObject vertScroll = CreateScrollbar(scrollObj);
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vertScroll.name = "Scrollbar Vertical";
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SetParentAndAlign(vertScroll, scrollObj);
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vertScroll.GetComponent<Scrollbar>().SetDirection(Scrollbar.Direction.BottomToTop, true);
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RectTransform vertRect = vertScroll.GetComponent<RectTransform>();
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vertRect.anchorMin = Vector2.right;
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vertRect.anchorMax = Vector2.one;
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vertRect.pivot = Vector2.one;
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vertRect.sizeDelta = new Vector2(vertRect.sizeDelta.x, 0f);
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RectTransform viewportRect = viewportObj.GetComponent<RectTransform>();
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var viewportRect = viewportObj.GetComponent<RectTransform>();
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viewportRect.anchorMin = Vector2.zero;
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viewportRect.anchorMax = Vector2.one;
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viewportRect.sizeDelta = Vector2.zero;
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viewportRect.pivot = Vector2.up;
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viewportRect.pivot = new Vector2(0.0f, 1.0f);
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viewportRect.sizeDelta = new Vector2(-15.0f, 0.0f);
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viewportRect.offsetMax = new Vector2(-20.0f, 0.0f);
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RectTransform contentRect = content.GetComponent<RectTransform>();
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contentRect.anchorMin = Vector2.up;
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contentRect.anchorMax = Vector2.one;
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contentRect.pivot = Vector2.up;
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viewportObj.AddComponent<Image>().color = Color.white;
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viewportObj.AddComponent<Mask>().showMaskGraphic = false;
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ScrollRect scrollRect = scrollObj.AddComponent<ScrollRect>();
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scrollRect.content = contentRect;
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scrollRect.viewport = viewportRect;
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scrollRect.horizontalScrollbar = horiScroll.GetComponent<Scrollbar>();
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scrollRect.verticalScrollbar = vertScroll.GetComponent<Scrollbar>();
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scrollRect.horizontalScrollbarVisibility = ScrollRect.ScrollbarVisibility.AutoHideAndExpandViewport;
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scrollRect.verticalScrollbarVisibility = ScrollRect.ScrollbarVisibility.AutoHideAndExpandViewport;
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scrollRect.horizontalScrollbarSpacing = -3f;
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scrollRect.verticalScrollbarSpacing = -3f;
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content = CreateUIObject("Content", viewportObj);
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var contentRect = content.GetComponent<RectTransform>();
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contentRect.anchorMin = new Vector2(0.0f, 1.0f);
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contentRect.anchorMax = new Vector2(1.0f, 1.0f);
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contentRect.pivot = new Vector2(0.0f, 1.0f);
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contentRect.sizeDelta = new Vector2(5f, 0f);
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contentRect.offsetMax = new Vector2(0f, 0f);
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var contentFitter = content.AddComponent<ContentSizeFitter>();
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contentFitter.horizontalFit = ContentSizeFitter.FitMode.Unconstrained;
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contentFitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
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var contentLayout = content.AddComponent<VerticalLayoutGroup>();
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contentLayout.childForceExpandHeight = true;
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contentLayout.childControlHeight = true;
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contentLayout.childForceExpandWidth = true;
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contentLayout.childControlWidth = true;
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contentLayout.padding.left = 5;
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contentLayout.padding.right = 5;
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contentLayout.padding.top = 5;
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contentLayout.padding.bottom = 5;
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contentLayout.spacing = 5;
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GameObject scrollBar = CreateUIObject("DynamicScrollbar", mainObj);
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var scrollbarLayout = scrollBar.AddComponent<VerticalLayoutGroup>();
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scrollbarLayout.childForceExpandHeight = true;
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scrollbarLayout.childControlHeight = true;
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RectTransform scrollBarRect = scrollBar.GetComponent<RectTransform>();
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scrollBarRect.anchorMin = new Vector2(1.0f, 0.0f);
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scrollBarRect.anchorMax = new Vector2(1.0f, 1.0f);
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scrollBarRect.sizeDelta = new Vector2(15.0f, 0.0f);
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scrollBarRect.offsetMin = new Vector2(-15.0f, 0.0f);
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GameObject hiddenBar = CreateScrollbar(scrollBar);
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var hiddenScroll = hiddenBar.GetComponent<Scrollbar>();
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hiddenScroll.SetDirection(Scrollbar.Direction.BottomToTop, true);
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for (int i = 0; i < hiddenBar.transform.childCount; i++)
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{
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var child = hiddenBar.transform.GetChild(i);
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child.gameObject.SetActive(false);
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}
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CreateScrollSlider(scrollBar, out Slider scrollSlider);
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// Back to the main scrollview ScrollRect, setting it up now that we have all references.
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var scrollRect = mainObj.AddComponent<ScrollRect>();
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scrollRect.horizontal = false;
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scrollRect.vertical = true;
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scrollRect.verticalScrollbar = hiddenScroll;
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scrollRect.movementType = ScrollRect.MovementType.Clamped;
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scrollRect.scrollSensitivity = 25;
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scrollRect.horizontalScrollbarVisibility = ScrollRect.ScrollbarVisibility.AutoHideAndExpandViewport;
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scrollRect.verticalScrollbarVisibility = ScrollRect.ScrollbarVisibility.Permanent;
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Image scrollImage = scrollObj.AddComponent<Image>();
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scrollImage.type = Image.Type.Filled;
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scrollRect.viewport = viewportRect;
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scrollRect.content = contentRect;
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scrollImage.color = (color == default) ? new Color(0.3f, 0.3f, 0.3f, 1f) : color;
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// Create a custom DynamicScrollbar module
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new SliderScrollbar(hiddenScroll, scrollSlider);
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Image viewportImage = viewportObj.AddComponent<Image>();
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//viewportImage.sprite = Theme.mask;
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viewportImage.type = Image.Type.Sliced;
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viewportImage.color = new Color(1, 1, 1, 1);
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Mask mask = viewportObj.AddComponent<Mask>();
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mask.showMaskGraphic = false;
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return scrollObj;
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return mainObj;
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}
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public static GameObject CreateScrollSlider(GameObject parent, out Slider slider)
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{
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GameObject sliderObj = CreateUIObject("Slider", parent, thinSize);
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GameObject bgObj = CreateUIObject("Background", sliderObj);
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GameObject fillAreaObj = CreateUIObject("Fill Area", sliderObj);
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GameObject fillObj = CreateUIObject("Fill", fillAreaObj);
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GameObject handleSlideAreaObj = CreateUIObject("Handle Slide Area", sliderObj);
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GameObject handleObj = CreateUIObject("Handle", handleSlideAreaObj);
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Image bgImage = bgObj.AddComponent<Image>();
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bgImage.type = Image.Type.Sliced;
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bgImage.color = new Color(0.05f, 0.05f, 0.05f, 1.0f);
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RectTransform bgRect = bgObj.GetComponent<RectTransform>();
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bgRect.anchorMin = Vector2.zero;
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bgRect.anchorMax = Vector2.one;
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bgRect.sizeDelta = Vector2.zero;
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bgRect.offsetMax = new Vector2(-10f, 0f);
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RectTransform fillAreaRect = fillAreaObj.GetComponent<RectTransform>();
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fillAreaRect.anchorMin = new Vector2(0f, 0.25f);
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fillAreaRect.anchorMax = new Vector2(1f, 0.75f);
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fillAreaRect.anchoredPosition = new Vector2(-5f, 0f);
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fillAreaRect.sizeDelta = new Vector2(-20f, 0f);
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Image fillImage = fillObj.AddComponent<Image>();
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fillImage.type = Image.Type.Sliced;
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fillImage.color = Color.clear;
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fillObj.GetComponent<RectTransform>().sizeDelta = new Vector2(10f, 0f);
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RectTransform handleSlideRect = handleSlideAreaObj.GetComponent<RectTransform>();
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handleSlideRect.anchorMin = new Vector2(0f, 0f);
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handleSlideRect.anchorMax = new Vector2(1f, 1f);
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handleSlideRect.offsetMin = new Vector2(15f, 25f);
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handleSlideRect.offsetMax = new Vector2(-15f, 0f);
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handleSlideRect.sizeDelta = new Vector2(-30f, -25f);
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Image handleImage = handleObj.AddComponent<Image>();
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handleImage.color = new Color(0.5f, 0.5f, 0.5f, 1.0f);
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var handleRect = handleObj.GetComponent<RectTransform>();
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handleRect.sizeDelta = new Vector2(15f, 25f);
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handleRect.offsetMin = new Vector2(-13f, -23f);
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handleRect.offsetMax = new Vector2(3f, -2f);
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var sliderBarLayout = sliderObj.AddComponent<LayoutElement>();
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sliderBarLayout.minWidth = 25;
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sliderBarLayout.flexibleWidth = 0;
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sliderBarLayout.minHeight = 25;
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sliderBarLayout.flexibleHeight = 5000;
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slider = sliderObj.AddComponent<Slider>();
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slider.fillRect = fillObj.GetComponent<RectTransform>();
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slider.handleRect = handleObj.GetComponent<RectTransform>();
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slider.targetGraphic = handleImage;
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slider.direction = Slider.Direction.BottomToTop;
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SetDefaultColorTransitionValues(slider);
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return sliderObj;
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}
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//public static GameObject CreateScrollView(GameObject parent, out GameObject content, Color color = default)
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//{
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// GameObject scrollObj = CreateUIObject("Scroll View", parent);
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// LayoutElement mainLayout = scrollObj.AddComponent<LayoutElement>();
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// mainLayout.flexibleWidth = 999;
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// mainLayout.flexibleHeight = 999;
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// mainLayout.preferredHeight = 200;
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// mainLayout.preferredWidth = 200;
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// GameObject viewportObj = CreateUIObject("Viewport", scrollObj);
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// VerticalLayoutGroup viewportGroup = viewportObj.AddComponent<VerticalLayoutGroup>();
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// viewportGroup.childControlHeight = true;
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// viewportGroup.childControlWidth = true;
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// viewportGroup.childForceExpandHeight = true;
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// viewportGroup.childForceExpandWidth = true;
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// content = CreateUIObject("Content", viewportObj);
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// VerticalLayoutGroup contentGroup = content.AddComponent<VerticalLayoutGroup>();
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// contentGroup.padding.left = 5;
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// contentGroup.padding.right = 5;
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// contentGroup.padding.top = 5;
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// contentGroup.padding.bottom = 5;
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// contentGroup.childControlHeight = false;
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// contentGroup.childControlWidth = true;
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// contentGroup.childForceExpandHeight = false;
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// contentGroup.childForceExpandWidth = true;
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// GameObject horiScroll = CreateScrollbar(scrollObj);
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// horiScroll.name = "Scrollbar Horizontal";
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// SetParentAndAlign(horiScroll, scrollObj);
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// RectTransform horiRect = horiScroll.GetComponent<RectTransform>();
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// horiRect.anchorMin = Vector2.zero;
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// horiRect.anchorMax = Vector2.right;
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// horiRect.pivot = Vector2.zero;
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// horiRect.sizeDelta = new Vector2(0f, horiRect.sizeDelta.y);
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// GameObject vertScroll = CreateScrollbar(scrollObj);
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// vertScroll.name = "Scrollbar Vertical";
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// SetParentAndAlign(vertScroll, scrollObj);
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// vertScroll.GetComponent<Scrollbar>().SetDirection(Scrollbar.Direction.BottomToTop, true);
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// RectTransform vertRect = vertScroll.GetComponent<RectTransform>();
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// vertRect.anchorMin = Vector2.right;
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// vertRect.anchorMax = Vector2.one;
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// vertRect.pivot = Vector2.one;
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// vertRect.sizeDelta = new Vector2(vertRect.sizeDelta.x, 0f);
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// RectTransform viewportRect = viewportObj.GetComponent<RectTransform>();
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// viewportRect.anchorMin = Vector2.zero;
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// viewportRect.anchorMax = Vector2.one;
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// viewportRect.sizeDelta = Vector2.zero;
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// viewportRect.pivot = Vector2.up;
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// RectTransform contentRect = content.GetComponent<RectTransform>();
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// contentRect.anchorMin = Vector2.up;
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// contentRect.anchorMax = Vector2.one;
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// contentRect.pivot = Vector2.up;
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// ScrollRect scrollRect = scrollObj.AddComponent<ScrollRect>();
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// scrollRect.content = contentRect;
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// scrollRect.viewport = viewportRect;
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||||
// scrollRect.horizontalScrollbar = horiScroll.GetComponent<Scrollbar>();
|
||||
// scrollRect.verticalScrollbar = vertScroll.GetComponent<Scrollbar>();
|
||||
// scrollRect.horizontalScrollbarVisibility = ScrollRect.ScrollbarVisibility.AutoHideAndExpandViewport;
|
||||
// scrollRect.verticalScrollbarVisibility = ScrollRect.ScrollbarVisibility.AutoHideAndExpandViewport;
|
||||
// scrollRect.horizontalScrollbarSpacing = -3f;
|
||||
// scrollRect.verticalScrollbarSpacing = -3f;
|
||||
// scrollRect.scrollSensitivity = 25;
|
||||
|
||||
// Image scrollImage = scrollObj.AddComponent<Image>();
|
||||
// scrollImage.type = Image.Type.Filled;
|
||||
// scrollImage.color = (color == default) ? new Color(0.3f, 0.3f, 0.3f, 1f) : color;
|
||||
|
||||
// Image viewportImage = viewportObj.AddComponent<Image>();
|
||||
// //viewportImage.sprite = Theme.mask;
|
||||
// viewportImage.type = Image.Type.Sliced;
|
||||
// viewportImage.color = new Color(1, 1, 1, 1);
|
||||
|
||||
// Mask mask = viewportObj.AddComponent<Mask>();
|
||||
// mask.showMaskGraphic = false;
|
||||
|
||||
// return scrollObj;
|
||||
//}
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user