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use UniverseLib
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@@ -7,6 +7,7 @@ using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityExplorer.Core;
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using UnityExplorer.Core.Runtime;
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using UniverseLib;
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namespace UnityExplorer.ObjectExplorer
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{
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@@ -101,7 +102,7 @@ namespace UnityExplorer.ObjectExplorer
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if (go)
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{
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// hide unityexplorer objects
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if (go.transform.root.name == "ExplorerCanvas")
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if (go.transform.root.name == "UniverseLibCanvas")
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continue;
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if (shouldFilterGOs)
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