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synced 2026-10-11 01:48:07 +08:00
2.0.4
* Added ability to see and change the layer of a gameobject from the GameObject inspector more easily, and shows you the actual layer name (where possible). * Fixed an issue related to the recently-added clickthrough prevention and resize drag * Fixed write-only properties in the inspector * A few other minor fixes
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@@ -35,11 +35,26 @@ namespace Explorer.CacheObject
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try
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{
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var pi = MemInfo as PropertyInfo;
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var target = pi.GetAccessors()[0].IsStatic ? null : DeclaringInstance;
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IValue.Value = pi.GetValue(target, ParseArguments());
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if (pi.CanRead)
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{
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var target = pi.GetAccessors()[0].IsStatic ? null : DeclaringInstance;
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base.UpdateValue();
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IValue.Value = pi.GetValue(target, ParseArguments());
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base.UpdateValue();
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}
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else // create a dummy value for Write-Only properties.
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{
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if (IValue.ValueType == typeof(string))
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{
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IValue.Value = "";
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}
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else
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{
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IValue.Value = Activator.CreateInstance(IValue.ValueType);
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}
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}
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}
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catch (Exception e)
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{
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