* Added ability to see and change the layer of a gameobject from the GameObject inspector more easily, and shows you the actual layer name (where possible).
* Fixed an issue related to the recently-added clickthrough prevention and resize drag
* Fixed write-only properties in the inspector
* A few other minor fixes
This commit is contained in:
sinaioutlander committed 2020-10-11 22:57:46 +11:00
1 parent 2d414e544b
commit 39d9585f1d
15 files changed
+217 -119

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@@ -10,7 +10,7 @@ namespace Explorer
public class ExplorerCore
{
public const string NAME = "Explorer " + VERSION + " (" + PLATFORM + ", " + MODLOADER + ")";
public const string VERSION = "2.0.3";
public const string VERSION = "2.0.4";
public const string AUTHOR = "Sinai";
public const string GUID = "com.sinai.explorer";
@@ -31,6 +31,12 @@ namespace Explorer
public ExplorerCore()
{
if (Instance != null)
{
Log("An instance of Explorer is already active!");
return;
}
Instance = this;
ModConfig.OnLoad();
@@ -87,7 +93,7 @@ namespace Explorer
WindowManager.Instance.OnGUI();
InspectUnderMouse.OnGUI();
if (WindowManager.IsMouseInWindow)
if (!ResizeDrag.IsMouseInResizeArea && WindowManager.IsMouseInWindow)
{
InputManager.ResetInputAxes();
}