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https://github.com/originalnicodr/CinematicUnityExplorer.git
synced 2026-10-11 18:08:05 +08:00
2.0.4
* Added ability to see and change the layer of a gameobject from the GameObject inspector more easily, and shows you the actual layer name (where possible). * Fixed an issue related to the recently-added clickthrough prevention and resize drag * Fixed write-only properties in the inspector * A few other minor fixes
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@@ -15,16 +15,13 @@ namespace Explorer.Tests
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public static class StaticTestClass
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{
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public static int StaticProperty => 5;
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public static int StaticField = 69;
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public static List<string> StaticList = new List<string>
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{
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"one",
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"two",
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"three",
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};
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public static void StaticMethod() { }
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}
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@@ -34,6 +31,14 @@ namespace Explorer.Tests
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public static TestClass Instance => m_instance ?? (m_instance = new TestClass());
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private static TestClass m_instance;
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public static bool ReadSetOnlyProperty => m_setOnlyProperty;
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public static bool SetOnlyProperty
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{
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set => m_setOnlyProperty = value;
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}
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private static bool m_setOnlyProperty;
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public Texture2D TestTexture = UIStyles.MakeTex(200, 200, Color.white);
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public static Sprite TestSprite;
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