mirror of
https://github.com/originalnicodr/CinematicUnityExplorer.git
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some early steps remaking the GUI with UnityEngine.UI, working in all tested game so far
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@@ -1,103 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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using Explorer.UI.Shared;
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using Explorer.CacheObject;
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namespace Explorer.UI
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{
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public class InteractiveQuaternion : InteractiveValue, IExpandHeight
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{
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private string x = "0";
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private string y = "0";
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private string z = "0";
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public bool IsExpanded { get; set; }
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public float WhiteSpace { get; set; } = 215f;
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public override void UpdateValue()
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{
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base.UpdateValue();
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if (Value == null) return;
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var euler = ((Quaternion)Value).eulerAngles;
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x = euler.x.ToString();
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y = euler.y.ToString();
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z = euler.z.ToString();
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}
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public override void DrawValue(Rect window, float width)
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{
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if (OwnerCacheObject.CanWrite)
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{
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if (!IsExpanded)
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{
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if (GUILayout.Button("v", new GUILayoutOption[] { GUILayout.Width(25) }))
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{
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IsExpanded = true;
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}
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}
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else
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{
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if (GUILayout.Button("^", new GUILayoutOption[] { GUILayout.Width(25) }))
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{
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IsExpanded = false;
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}
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}
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}
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GUILayout.Label($"<color=#2df7b2>Quaternion</color>: {((Quaternion)Value).eulerAngles.ToString()}", new GUILayoutOption[0]);
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if (OwnerCacheObject.CanWrite && IsExpanded)
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{
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GUILayout.EndHorizontal();
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var whitespace = CalcWhitespace(window);
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GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
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GUIHelper.Space(whitespace);
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GUILayout.Label("X:", new GUILayoutOption[] { GUILayout.Width(30) });
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x = GUIHelper.TextField(x, new GUILayoutOption[] { GUILayout.Width(120) });
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GUILayout.EndHorizontal();
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GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
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GUIHelper.Space(whitespace);
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GUILayout.Label("Y:", new GUILayoutOption[] { GUILayout.Width(30) });
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y = GUIHelper.TextField(y, new GUILayoutOption[] { GUILayout.Width(120) });
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GUILayout.EndHorizontal();
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GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
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GUIHelper.Space(whitespace);
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GUILayout.Label("Z:", new GUILayoutOption[] { GUILayout.Width(30) });
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z = GUIHelper.TextField(z, new GUILayoutOption[] { GUILayout.Width(120) });
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GUILayout.EndHorizontal();
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// draw set value button
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GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
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GUIHelper.Space(whitespace);
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if (GUILayout.Button("<color=lime>Apply</color>", new GUILayoutOption[] { GUILayout.Width(155) }))
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{
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SetValueFromInput();
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}
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GUILayout.EndHorizontal();
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GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
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}
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}
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private void SetValueFromInput()
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{
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if (float.TryParse(x, out float fX)
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&& float.TryParse(y, out float fY)
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&& float.TryParse(z, out float fZ))
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{
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Value = Quaternion.Euler(new Vector3(fX, fY, fZ));
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OwnerCacheObject.SetValue();
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}
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}
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}
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}
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