mirror of
https://github.com/originalnicodr/CinematicUnityExplorer.git
synced 2026-10-11 01:48:07 +08:00
1.4.2
* Fixed a bug on the Reflection window which would prevent primitive values from being applied * Improved some parts of the Scene Explorer and the Reflection Window interfaces * Scene Explorer now has "page view" like other lists * Various minor cleanups and refactorings
This commit is contained in:
1 parent
e3d1add090
commit
45b5ce0ef8
15 files changed
+536
-386
No files matched your search
@@ -88,19 +88,6 @@ namespace Explorer
|
||||
|
||||
private void MainHeader()
|
||||
{
|
||||
GUILayout.BeginHorizontal(null);
|
||||
GUILayout.Label("<b>Options:</b>", new GUILayoutOption[] { GUILayout.Width(70) });
|
||||
GUI.skin.label.alignment = TextAnchor.MiddleRight;
|
||||
GUILayout.Label("Array Limit:", new GUILayoutOption[] { GUILayout.Width(70) });
|
||||
GUI.skin.label.alignment = TextAnchor.UpperLeft;
|
||||
var _input = GUILayout.TextField(CppExplorer.ArrayLimit.ToString(), new GUILayoutOption[] { GUILayout.Width(60) });
|
||||
if (int.TryParse(_input, out int _lim))
|
||||
{
|
||||
CppExplorer.ArrayLimit = _lim;
|
||||
}
|
||||
InspectUnderMouse.EnableInspect = GUILayout.Toggle(InspectUnderMouse.EnableInspect, "Inspect Under Mouse (Shift + RMB)", null);
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.BeginHorizontal(null);
|
||||
for (int i = 0; i < Pages.Count; i++)
|
||||
{
|
||||
@@ -116,6 +103,9 @@ namespace Explorer
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
GUI.color = Color.white;
|
||||
InspectUnderMouse.EnableInspect = GUILayout.Toggle(InspectUnderMouse.EnableInspect, "Inspect Under Mouse (Shift + RMB)", null);
|
||||
|
||||
GUILayout.Space(10);
|
||||
GUI.color = Color.white;
|
||||
}
|
||||
|
||||
Reference in new issue
Block a user