* Fixed a bug on the Reflection window which would prevent primitive values from being applied
* Improved some parts of the Scene Explorer and the Reflection Window interfaces
* Scene Explorer now has "page view" like other lists
* Various minor cleanups and refactorings
This commit is contained in:
sinaioutlander committed 2020-08-24 01:42:19 +10:00
1 parent e3d1add090
commit 45b5ce0ef8
15 files changed
+536 -386

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@@ -88,19 +88,6 @@ namespace Explorer
private void MainHeader()
{
GUILayout.BeginHorizontal(null);
GUILayout.Label("<b>Options:</b>", new GUILayoutOption[] { GUILayout.Width(70) });
GUI.skin.label.alignment = TextAnchor.MiddleRight;
GUILayout.Label("Array Limit:", new GUILayoutOption[] { GUILayout.Width(70) });
GUI.skin.label.alignment = TextAnchor.UpperLeft;
var _input = GUILayout.TextField(CppExplorer.ArrayLimit.ToString(), new GUILayoutOption[] { GUILayout.Width(60) });
if (int.TryParse(_input, out int _lim))
{
CppExplorer.ArrayLimit = _lim;
}
InspectUnderMouse.EnableInspect = GUILayout.Toggle(InspectUnderMouse.EnableInspect, "Inspect Under Mouse (Shift + RMB)", null);
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
for (int i = 0; i < Pages.Count; i++)
{
@@ -116,6 +103,9 @@ namespace Explorer
}
GUILayout.EndHorizontal();
GUI.color = Color.white;
InspectUnderMouse.EnableInspect = GUILayout.Toggle(InspectUnderMouse.EnableInspect, "Inspect Under Mouse (Shift + RMB)", null);
GUILayout.Space(10);
GUI.color = Color.white;
}