* The following preferences are now persistent between sessions: Active Menu Page, Scene Explorer Hide State, Debug Console Hide State
* The "Resize Cursor" is now just a `↔` Text label instead of a sprite.
* Added support for Unity 5.2+ games (previously was only supporting 5.6)
This commit is contained in:
Sinai committed 2021-03-26 19:49:53 +11:00
1 parent 604c499822
commit 46f35129c5
36 files changed
+442 -351

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@@ -9,6 +9,7 @@ using UnityEngine.SceneManagement;
using UnityEngine.UI;
using UnityExplorer.Core.Runtime;
using UnityExplorer.UI.Main.Home;
using UnityExplorer.Core.Config;
namespace UnityExplorer.Core.Inspectors
{
@@ -58,14 +59,15 @@ namespace UnityExplorer.Core.Inspectors
public void Init()
{
RefreshSceneSelector();
if (ExplorerConfig.Instance.SceneExplorer_Hidden)
UI.ToggleShow();
}
public void Update()
{
if (SceneExplorerUI.Hiding || Time.realtimeSinceStartup - m_timeOfLastSceneUpdate < UPDATE_INTERVAL)
{
if (UI.Hiding || Time.realtimeSinceStartup - m_timeOfLastSceneUpdate < UPDATE_INTERVAL)
return;
}
RefreshSceneSelector();