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1.4.5 (pre-release)
* Pre-release. Will be released once MelonLoader bumps to Unhollower 0.4.9.0 * Added global "Force Unlock Mouse" option, should work on almost all games. Has smart behaviour and will maintain the previous value (or the value which should be set). * Improve performacne of CacheList casting List ->IEnumerable * Fix a bug causing some Components to not show the GameObject button in the Reflection Window (top-right corner). * Fix a bug making the Window Manager think that two of the same Il2Cpp Object are not ReferenceEquals. * Added logging when C# Console fails to compile anything * Improve display of Reflection Window member name label, now expands with window resize.
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@@ -103,9 +103,15 @@ namespace Explorer
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}
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GUILayout.EndHorizontal();
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GUILayout.BeginHorizontal(null);
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GUI.color = Color.white;
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InspectUnderMouse.EnableInspect = GUILayout.Toggle(InspectUnderMouse.EnableInspect, "Inspect Under Mouse (Shift + RMB)", null);
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bool mouseState = CppExplorer.ForceUnlockMouse;
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bool setMouse = GUILayout.Toggle(mouseState, "Force Unlock Mouse (Left Alt)", null);
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if (setMouse != mouseState) CppExplorer.ForceUnlockMouse = setMouse;
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GUILayout.EndHorizontal();
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GUILayout.Space(10);
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GUI.color = Color.white;
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}
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