diff --git a/.github/FUNDING.yml b/.github/FUNDING.yml index 2188fbc..bb67f37 100644 --- a/.github/FUNDING.yml +++ b/.github/FUNDING.yml @@ -1,4 +1,4 @@ # These are supported funding model platforms github: originalnicodr - +ko_fi: originalnicodr diff --git a/README.md b/README.md index 8425b04..0fcca1c 100644 --- a/README.md +++ b/README.md @@ -19,8 +19,6 @@ [![](https://img.shields.io/github/release/originalnicodr/CinematicUnityExplorer.svg?label=version)](../../releases/latest) [![](https://img.shields.io/github/actions/workflow/status/originalnicodr/CinematicUnityExplorer/dotnet.yml)](https://github.com/originalnicodr/CinematicUnityExplorer/actions) [![](https://img.shields.io/github/downloads/originalnicodr/CinematicUnityExplorer/latest/total.svg)](../../releases/latest) -⚡ Thunderstore releases: [BepInEx Mono](https://thunderstore.io/package/originalnicodr/CinematicUnityExplorer) | [BepInEx IL2CPP](https://gtfo.thunderstore.io/package/originalnicodr/CinematicUnityExplorer_IL2CPP) | [MelonLoader IL2CPP](https://boneworks.thunderstore.io/package/originalnicodr/CinematicUnityExplorer_IL2CPP_ML) - ## Release schedule Nightly builds can be found [here](https://github.com/originalnicodr/CinematicUnityExplorer/actions). @@ -85,6 +83,9 @@ Try adjusting the following settings and see if it fixes your issues: If these fixes do not work, please create an issue in this repo and I'll do my best to look into it. +# Guide and documentation + +I wrote a [guide](https://framedsc.com/GeneralGuides/cinematic-unity-explorer.htm) explaining different things regarding the Cinematic Unity Explorer over the Framed website, from knowing what version to download with your game and troubleshooting, to usage and tips and tricks. Feel free to create a PR on the [Framed GitHub repo](https://github.com/framedsc/Sitesource) if you want to improve it. # Default Hotkeys @@ -321,6 +322,12 @@ Building individual configurations from your IDE is fine, though note that the i * [ManlyMarco](https://github.com/ManlyMarco) for [Runtime Unity Editor](https://github.com/ManlyMarco/RuntimeUnityEditor) \[[license](THIRDPARTY_LICENSES.md#runtimeunityeditor-license)\], the ScriptEvaluator from RUE's REPL console was used as the base for UnityExplorer's C# console. * [Geoffrey Horsington](https://github.com/ghorsington) for [mcs-unity](https://github.com/sinai-dev/mcs-unity) \[no license\], used as the `Mono.CSharp` reference for the C# Console. +# Support + +If you have found this project fun or useful in any capacity please consider supporting it on ko-fi. And please also consider donating to the people in the acknowledgments above! As well as the mod loader maintainers. + +Also, if you happen to use this on a commercial project, please let me know! Would love to see what this project helped create! + ### Disclaimer CinematicUnityExplorer is in no way associated with Unity Technologies. "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere.