mirror of
https://github.com/originalnicodr/CinematicUnityExplorer.git
synced 2026-10-11 01:48:07 +08:00
Cleanup libs, use submodules and packages where appropriate
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@@ -75,8 +75,6 @@
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<AssemblyName>UnityExplorer.BIE5.Mono</AssemblyName>
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<IsCpp>false</IsCpp>
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<IsBepInEx>true</IsBepInEx>
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<DebugType>none</DebugType>
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<DebugSymbols>false</DebugSymbols>
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</PropertyGroup>
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<!-- STANDALONE IL2CPP -->
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release_STANDALONE_Mono|AnyCPU'">
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@@ -105,7 +103,7 @@
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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<Reference Include="mcs">
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<HintPath>..\lib\mcs.dll</HintPath>
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<HintPath>..\lib\mcs-unity\mcs\bin\Release\mcs.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="INIFileParser, Version=2.5.2.0, Culture=neutral, PublicKeyToken=79af7b307b65cf3c, processorArchitecture=MSIL">
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@@ -120,10 +118,10 @@
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<!-- BepInEx refs -->
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<!-- BepInEx universal refs -->
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<ItemGroup Condition="'$(IsBepInEx)'=='true'">
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<Reference Include="0Harmony">
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<HintPath>..\lib\0Harmony.dll</HintPath>
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<HintPath>..\lib\HarmonyX\Harmony\bin\Release\net35\0Harmony.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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@@ -137,47 +135,47 @@
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<!-- BepInEx 6 Mono refs -->
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<ItemGroup Condition="'$(IsBepInEx)|$(IsCpp)|$(Configuration)'=='true|false|Release_BIE6_Mono'">
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<Reference Include="BepInEx">
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<HintPath>..\lib\BepInEx.Core.dll</HintPath>
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<HintPath>..\lib\BepInEx.6.Mono\BepInEx.Core.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="BepInEx.Unity">
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<HintPath>..\lib\BepInEx.Unity.dll</HintPath>
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<HintPath>..\lib\BepInEx.6.Mono\BepInEx.Unity.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<!-- BepInEx Il2Cpp refs -->
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<ItemGroup Condition="'$(IsBepInEx)|$(IsCpp)'=='true|true'">
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<Reference Include="BepInEx">
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<HintPath>..\lib\BepInEx.Core.dll</HintPath>
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<HintPath>..\lib\BepInEx.6.IL2CPP\BepInEx.Core.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="BepInEx.IL2CPP">
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<HintPath>..\lib\BepInEx.IL2CPP.dll</HintPath>
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<HintPath>..\lib\BepInEx.6.IL2CPP\BepInEx.IL2CPP.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<!-- Standalone refs -->
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<ItemGroup Condition="'$(IsStandalone)'=='true'">
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<Reference Include="0Harmony">
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<HintPath>..\lib\0Harmony.dll</HintPath>
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<HintPath>..\lib\HarmonyX\Harmony\bin\Release\net35\0Harmony.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<!-- Mono refs -->
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<ItemGroup Condition="'$(IsCpp)'=='false'">
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<Reference Include="UnityEngine">
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<HintPath>..\lib\publicized_assemblies\UnityEngine.dll</HintPath>
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<HintPath>..\lib\mono\UnityEngine.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.UI">
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<HintPath>..\lib\publicized_assemblies\UnityEngine.UI.dll</HintPath>
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<HintPath>..\lib\mono\UnityEngine.UI.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<!-- Il2Cpp refs -->
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<ItemGroup Condition="'$(IsCpp)'=='true'">
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<Reference Include="UnhollowerBaseLib">
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<HintPath>..\lib\UnhollowerBaseLib.dll</HintPath>
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<HintPath>..\lib\Il2CppAssemblyUnhollower\UnhollowerBaseLib\bin\Release\net4.7.2\UnhollowerBaseLib.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Il2Cppmscorlib">
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@@ -219,6 +217,8 @@
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Core\Config\InternalConfigHandler.cs" />
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<Compile Include="Core\Runtime\Mono\SortedSet.cs" />
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<Compile Include="UI\CSConsole\CSAutoCompleter.cs" />
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<Compile Include="UI\CSConsole\LexerBuilder.cs" />
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<Compile Include="UI\CSConsole\Lexers\CommentLexer.cs" />
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<Compile Include="UI\CSConsole\Lexers\KeywordLexer.cs" />
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@@ -312,7 +312,7 @@
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<Compile Include="UI\Panels\PanelDragger.cs" />
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<Compile Include="Core\Utility\SignatureHighlighter.cs" />
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<Compile Include="Core\Utility\ToStringUtility.cs" />
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<Compile Include="UI\Widgets\AutoComplete\AutoCompleter.cs" />
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<Compile Include="UI\Widgets\AutoComplete\AutoCompleteModal.cs" />
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<Compile Include="UI\Widgets\AutoComplete\TypeCompleter.cs" />
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<Compile Include="UI\Models\ButtonRef.cs" />
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<Compile Include="UI\ObjectExplorer\ObjectSearch.cs" />
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