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Rename some members to avoid confusion
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@@ -12,7 +12,7 @@ namespace UnityExplorer.UI
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{
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public InputFieldRef(InputField InputField)
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{
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this.InputField = InputField;
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this.Component = InputField;
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Rect = InputField.GetComponent<RectTransform>();
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PlaceholderText = InputField.placeholder.TryCast<Text>();
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InputField.onValueChanged.AddListener(OnInputChanged);
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@@ -20,17 +20,17 @@ namespace UnityExplorer.UI
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public event Action<string> OnValueChanged;
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public InputField InputField;
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public InputField Component;
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public Text PlaceholderText;
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public RectTransform Rect;
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public string Text
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{
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get => InputField.text;
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set => InputField.text = value;
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get => Component.text;
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set => Component.text = value;
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}
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public TextGenerator TextGenerator => InputField.cachedInputTextGenerator;
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public TextGenerator TextGenerator => Component.cachedInputTextGenerator;
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public bool ReachedMaxVerts => TextGenerator.vertexCount >= UIManager.MAX_TEXT_VERTS;
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private bool updatedWanted;
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@@ -46,12 +46,12 @@ namespace UnityExplorer.UI
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{
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LayoutRebuilder.MarkLayoutForRebuild(Rect);
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OnValueChanged?.Invoke(InputField.text);
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OnValueChanged?.Invoke(Component.text);
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updatedWanted = false;
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}
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}
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public override GameObject UIRoot => InputField.gameObject;
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public override GameObject UIRoot => Component.gameObject;
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public override void ConstructUI(GameObject parent)
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{
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