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1.3.5
- Project structure cleanup - Code refactoring - Adding some extension methods for cleaner looking code - Performance improvements on Object Reflection window
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace Explorer
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{
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public static class UnityExtensions
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{
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public static string GetGameObjectPath(this Transform _transform)
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{
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return GetGameObjectPath(_transform, true);
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}
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public static string GetGameObjectPath(this Transform _transform, bool _includeThisName)
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{
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string path = _includeThisName ? ("/" + _transform.name) : "";
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GameObject gameObject = _transform.gameObject;
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while (gameObject.transform.parent != null)
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{
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gameObject = gameObject.transform.parent.gameObject;
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path = "/" + gameObject.name + path;
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}
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return path;
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}
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}
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}
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