mirror of
https://github.com/originalnicodr/CinematicUnityExplorer.git
synced 2026-10-10 04:53:15 +08:00
@@ -76,13 +76,19 @@
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<PostBuildEventUseInBuild>false</PostBuildEventUseInBuild>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<TargetName>UnityIGCSConnector</TargetName>
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<TargetName>UnityIGCSConnector.32</TargetName>
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<OutDir>$(SolutionDir)..\$(Configuration)\</OutDir>
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<PostBuildEventUseInBuild>false</PostBuildEventUseInBuild>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<TargetName>UnityIGCSConnector</TargetName>
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<OutDir>$(SolutionDir)..\$(Configuration)\</OutDir>
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<PostBuildEventUseInBuild>false</PostBuildEventUseInBuild>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<TargetName>UnityIGCSConnector</TargetName>
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<TargetName>UnityIGCSConnector.32</TargetName>
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<OutDir>$(SolutionDir)..\$(Configuration)\</OutDir>
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<PostBuildEventUseInBuild>false</PostBuildEventUseInBuild>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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@@ -90,7 +96,7 @@
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;_DEBUG;UNITYIGCSCONNECTOR_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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</ClCompile>
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<Link>
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@@ -107,7 +113,7 @@
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;NDEBUG;UNITYIGCSCONNECTOR_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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</ClCompile>
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<Link>
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@@ -164,4 +170,4 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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