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Cleanup, extend ParseUtility to dict keys
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@@ -61,7 +61,7 @@ namespace UnityExplorer.UI.CacheObject.Views
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KeyInspectButton = UIFactory.CreateButton(keyGroup, "KeyInspectButton", "Inspect", new Color(0.15f, 0.15f, 0.15f));
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UIFactory.SetLayoutElement(KeyInspectButton.Button.gameObject, minWidth: 60, flexibleWidth: 0, minHeight: 25, flexibleHeight: 0);
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InspectButton.OnClick += KeyInspectClicked;
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KeyInspectButton.OnClick += KeyInspectClicked;
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// label
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