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Cleanup and DontDestroy fixes
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@@ -42,18 +42,17 @@ namespace UnityExplorer.ObjectExplorer
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case SceneFilter.Any:
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return true;
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case SceneFilter.DontDestroyOnLoad:
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return scene == SceneHandler.DontDestroyScene;
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return scene.handle == -12;
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case SceneFilter.HideAndDontSave:
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return scene == default;
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case SceneFilter.ActivelyLoaded:
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return scene != SceneHandler.DontDestroyScene && scene != default;
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return scene.buildIndex != -1;
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default:
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return false;
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}
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}
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internal static List<object> UnityObjectSearch(string input, string customTypeInput, SearchContext context,
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ChildFilter childFilter, SceneFilter sceneFilter)
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internal static List<object> UnityObjectSearch(string input, string customTypeInput, ChildFilter childFilter, SceneFilter sceneFilter)
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{
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var results = new List<object>();
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