mirror of
https://github.com/originalnicodr/CinematicUnityExplorer.git
synced 2026-10-11 09:58:02 +08:00
Automatic code cleanup (no real changes)
- Use explicit type of var - Use 'new()' - Remove unnecessary usings - Sort usings - Apply formatting
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693f5818be
commit
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95 files changed
+732
-1073
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@@ -116,7 +116,7 @@ namespace UnityExplorer.UI.Widgets
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public void JumpAndExpandToTransform(Transform transform)
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{
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// make sure all parents of the object are expanded
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var parent = transform.parent;
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Transform parent = transform.parent;
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while (parent)
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{
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int pid = parent.GetInstanceID();
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@@ -136,7 +136,7 @@ namespace UnityExplorer.UI.Widgets
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int idx;
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for (idx = 0; idx < cachedTransforms.Count; idx++)
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{
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var cache = (CachedTransform)cachedTransforms[idx];
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CachedTransform cache = (CachedTransform)cachedTransforms[idx];
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if (cache.InstanceID == transformID)
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break;
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}
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@@ -151,7 +151,7 @@ namespace UnityExplorer.UI.Widgets
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private IEnumerator HighlightCellCoroutine(TransformCell cell)
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{
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var button = cell.NameButton.Component;
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UnityEngine.UI.Button button = cell.NameButton.Component;
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button.StartColorTween(new Color(0.2f, 0.3f, 0.2f), false);
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float start = Time.realtimeSinceStartup;
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@@ -191,7 +191,7 @@ namespace UnityExplorer.UI.Widgets
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bool filtering = Filtering;
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IEnumerable<GameObject> rootObjects = GetRootEntriesMethod();
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foreach (var gameObj in rootObjects)
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foreach (GameObject gameObj in rootObjects)
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{
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if (!gameObj)
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continue;
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@@ -214,7 +214,7 @@ namespace UnityExplorer.UI.Widgets
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traversedThisFrame.Start();
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}
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var cached = (CachedTransform)cachedTransforms[i];
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CachedTransform cached = (CachedTransform)cachedTransforms[i];
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if (!visited.Contains(cached.InstanceID))
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{
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cachedTransforms.RemoveAt(i);
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@@ -227,7 +227,7 @@ namespace UnityExplorer.UI.Widgets
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prevDisplayIndex = displayIndex;
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refreshCoroutine = null;
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}
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}
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// Recursive method to check a Transform and its children (if expanded).
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// Parent and depth can be null/default.
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@@ -293,7 +293,7 @@ namespace UnityExplorer.UI.Widgets
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{
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for (int i = 0; i < transform.childCount; i++)
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{
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var enumerator = Traverse(transform.GetChild(i), cached, depth + 1, oneShot, filtering);
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IEnumerator enumerator = Traverse(transform.GetChild(i), cached, depth + 1, oneShot, filtering);
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while (enumerator.MoveNext())
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{
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if (!oneShot)
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@@ -350,7 +350,7 @@ namespace UnityExplorer.UI.Widgets
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public void OnCellExpandToggled(CachedTransform cache)
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{
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var instanceID = cache.InstanceID;
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int instanceID = cache.InstanceID;
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if (expandedInstanceIDs.Contains(instanceID))
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expandedInstanceIDs.Remove(instanceID);
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else
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