mirror of
https://github.com/originalnicodr/CinematicUnityExplorer.git
synced 2026-10-12 02:18:04 +08:00
WIP
* Using publicized mono assemblies * Remaking UI from scratch. Done the Scene Explorer so far.
This commit is contained in:
1 parent
a6c24f91e4
commit
7eb4b1bc77
84 files changed
+1819
-9082
No files matched your search
@@ -6,8 +6,6 @@ using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.UI.Main;
|
||||
using UnityExplorer.UI.Main.Home;
|
||||
|
||||
namespace UnityExplorer.Core.Config
|
||||
{
|
||||
@@ -19,7 +17,7 @@ namespace UnityExplorer.Core.Config
|
||||
|
||||
public static ConfigElement<KeyCode> Main_Menu_Toggle;
|
||||
public static ConfigElement<bool> Force_Unlock_Mouse;
|
||||
public static ConfigElement<MenuPages> Default_Tab;
|
||||
//public static ConfigElement<MenuPages> Default_Tab;
|
||||
public static ConfigElement<int> Default_Page_Limit;
|
||||
public static ConfigElement<string> Default_Output_Path;
|
||||
public static ConfigElement<bool> Log_Unity_Debug;
|
||||
@@ -42,10 +40,10 @@ namespace UnityExplorer.Core.Config
|
||||
|
||||
Handler.LoadConfig();
|
||||
|
||||
SceneExplorer.OnToggleShow += SceneExplorer_OnToggleShow;
|
||||
PanelDragger.OnFinishResize += PanelDragger_OnFinishResize;
|
||||
PanelDragger.OnFinishDrag += PanelDragger_OnFinishDrag;
|
||||
DebugConsole.OnToggleShow += DebugConsole_OnToggleShow;
|
||||
//SceneExplorer.OnToggleShow += SceneExplorer_OnToggleShow;
|
||||
//PanelDragger.OnFinishResize += PanelDragger_OnFinishResize;
|
||||
//PanelDragger.OnFinishDrag += PanelDragger_OnFinishDrag;
|
||||
//DebugConsole.OnToggleShow += DebugConsole_OnToggleShow;
|
||||
|
||||
InitConsoleCallback();
|
||||
}
|
||||
@@ -66,9 +64,9 @@ namespace UnityExplorer.Core.Config
|
||||
"Should UnityExplorer be hidden on startup?",
|
||||
false);
|
||||
|
||||
Default_Tab = new ConfigElement<MenuPages>("Default Tab",
|
||||
"The default menu page when starting the game.",
|
||||
MenuPages.Home);
|
||||
//Default_Tab = new ConfigElement<MenuPages>("Default Tab",
|
||||
// "The default menu page when starting the game.",
|
||||
// MenuPages.Home);
|
||||
|
||||
Log_Unity_Debug = new ConfigElement<bool>("Log Unity Debug",
|
||||
"Should UnityEngine.Debug.Log messages be printed to UnityExplorer's log?",
|
||||
|
||||
Reference in new issue
Block a user