mirror of
https://github.com/originalnicodr/CinematicUnityExplorer.git
synced 2026-10-11 01:48:07 +08:00
Improved compatibility using the game Aragami and clarified some variables.
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+6
-13
@@ -99,8 +99,6 @@ namespace UnityExplorer.UI.Panels
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MethodInfo methodInfo = captureScreenshotFunction.MethodInfo;
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string filename = DateTime.Now.ToString("yyyy-M-d HH-mm-ss");
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ExplorerCore.LogWarning(filename);
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string screenshotsPath = Path.Combine(ExplorerCore.ExplorerFolder, "Screenshots");
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System.IO.Directory.CreateDirectory(screenshotsPath);
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@@ -110,12 +108,10 @@ namespace UnityExplorer.UI.Panels
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}
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private void FindCaptureScreenshotFunction(){
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List<object> results = SearchProvider.ClassSearch("UnityEngine.ScreenCapture");
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// We assume it's the first for now. Come back if we need to do something else to get it.
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object obj = results[0];
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Type objType = obj is Type type ? type : obj.GetActualType();
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object screenCaptureClass = ReflectionUtility.GetTypeByName("UnityEngine.ScreenCapture");
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Type screenCaptureType = screenCaptureClass is Type type ? type : screenCaptureClass.GetActualType();
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ReflectionInspector inspector = Pool<ReflectionInspector>.Borrow();
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List<CacheMember> members = CacheMemberFactory.GetCacheMembers(objType, inspector);
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List<CacheMember> members = CacheMemberFactory.GetCacheMembers(screenCaptureType, inspector);
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foreach (CacheMember member in members){
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if (member is CacheMethod methodMember && methodMember.NameForFiltering == "ScreenCapture.CaptureScreenshot(string, int)"){
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captureScreenshotFunction = methodMember;
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@@ -125,16 +121,13 @@ namespace UnityExplorer.UI.Panels
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}
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private void FindQualitySettings(){
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List<object> results = SearchProvider.ClassSearch("UnityEngine.QualitySettings");
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// We assume it's the first for now. Come back if we need to do something else to get it.
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object obj = results[0];
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qualitySettings = obj;
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qualitySettings = ReflectionUtility.GetTypeByName("UnityEngine.QualitySettings");
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}
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private void FindLodBias(){
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Type objType = qualitySettings is Type type ? type : qualitySettings.GetActualType();
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Type qualitySettingsType = qualitySettings is Type type ? type : qualitySettings.GetActualType();
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ReflectionInspector inspector = Pool<ReflectionInspector>.Borrow();
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List<CacheMember> members = CacheMemberFactory.GetCacheMembers(objType, inspector);
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List<CacheMember> members = CacheMemberFactory.GetCacheMembers(qualitySettingsType, inspector);
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foreach (CacheMember member in members){
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if (member is CacheProperty propertyMember && propertyMember.NameForFiltering == "QualitySettings.lodBias"){
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lodBias = propertyMember;
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