mirror of
https://github.com/originalnicodr/CinematicUnityExplorer.git
synced 2026-10-11 09:58:02 +08:00
Use Tomlet, simplify panel data saving
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commit
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16 files changed
+64
-165
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@@ -1,24 +1,22 @@
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using IniParser.Parser;
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using System;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityExplorer.UI;
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using Tomlet;
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using Tomlet.Models;
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namespace UnityExplorer.Config
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{
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public class InternalConfigHandler : ConfigHandler
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{
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internal static IniDataParser _parser;
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internal static string INI_PATH;
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internal static string CONFIG_PATH;
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public override void Init()
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{
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INI_PATH = Path.Combine(ExplorerCore.Loader.ExplorerFolder, "data.ini");
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_parser = new IniDataParser();
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_parser.Configuration.CommentString = "#";
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CONFIG_PATH = Path.Combine(ExplorerCore.Loader.ExplorerFolder, "data.cfg");
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}
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public override void LoadConfig()
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@@ -37,32 +35,24 @@ namespace UnityExplorer.Config
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// Not necessary
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}
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public override T GetConfigValue<T>(ConfigElement<T> element)
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{
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// Not necessary, just return the value.
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return element.Value;
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}
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// Not necessary, just return the value.
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public override T GetConfigValue<T>(ConfigElement<T> element) => element.Value;
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public override void OnAnyConfigChanged()
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{
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SaveConfig();
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}
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// Always just auto-save.
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public override void OnAnyConfigChanged() => SaveConfig();
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public bool TryLoadConfig()
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{
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try
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{
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if (!File.Exists(INI_PATH))
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if (!File.Exists(CONFIG_PATH))
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return false;
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string ini = File.ReadAllText(INI_PATH);
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var data = _parser.Parse(ini);
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foreach (var config in data.Sections["Config"])
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TomlDocument document = TomlParser.ParseFile(CONFIG_PATH);
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foreach (var key in document.Keys)
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{
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if (ConfigManager.InternalConfigs.TryGetValue(config.KeyName, out IConfigElement configElement))
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configElement.BoxedValue = StringToConfigValue(config.Value, configElement.ElementType);
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var panelKey = (UIManager.Panels)Enum.Parse(typeof(UIManager.Panels), key);
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ConfigManager.GetPanelSaveData(panelKey).Value = document.GetString(key);
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}
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return true;
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@@ -79,27 +69,11 @@ namespace UnityExplorer.Config
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if (UIManager.Initializing)
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return;
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var data = new IniParser.Model.IniData();
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data.Sections.AddSection("Config");
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var sec = data.Sections["Config"];
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var tomlDocument = TomlDocument.CreateEmpty();
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foreach (var entry in ConfigManager.InternalConfigs)
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sec.AddKey(entry.Key, entry.Value.BoxedValue.ToString());
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tomlDocument.Put(entry.Key, entry.Value.BoxedValue as string, false);
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File.WriteAllText(INI_PATH, data.ToString());
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}
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public object StringToConfigValue(string value, Type elementType)
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{
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if (elementType.IsEnum)
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return Enum.Parse(elementType, value);
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else if (elementType == typeof(bool))
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return bool.Parse(value);
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else if (elementType == typeof(int))
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return int.Parse(value);
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else
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return value;
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File.WriteAllText(CONFIG_PATH, tomlDocument.SerializedValue);
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}
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}
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}
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