Save window size between launches

This commit is contained in:
Sinai committed 2021-03-12 18:39:57 +11:00
1 parent 21408993c2
commit 9072b16c5a
2 files changed
+56 -8

No files matched your search

+5 -2
View File
@@ -155,8 +155,11 @@ namespace UnityExplorer.UI
MainPanel = UIFactory.CreatePanel(UIManager.CanvasRoot, "MainMenu", out GameObject content);
RectTransform panelRect = MainPanel.GetComponent<RectTransform>();
panelRect.anchorMin = new Vector2(0.25f, 0.1f);
panelRect.anchorMax = new Vector2(0.78f, 0.95f);
//panelRect.anchorMin = new Vector2(0.25f, 0.1f);
//panelRect.anchorMax = new Vector2(0.78f, 0.95f);
var anchors = ExplorerConfig.Instance.GetWindowAnchorsVector();
panelRect.anchorMin = new Vector2(anchors.x, anchors.y);
panelRect.anchorMax = new Vector2(anchors.z, anchors.w);
MainPanel.AddComponent<Mask>();