Change ExplorerFolder path and refactor

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Sinai committed 2022-04-12 00:26:01 +10:00
1 parent f19a1dd25e
commit 96451477ee
10 files changed
+90 -36

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@@ -123,7 +123,7 @@ namespace UnityExplorer.Config
Default_Output_Path = new ConfigElement<string>("Default Output Path",
"The default output path when exporting things from UnityExplorer.",
Path.Combine(ExplorerCore.Loader.ExplorerFolder, "Output"));
Path.Combine(ExplorerCore.ExplorerFolder, "Output"));
Startup_Delay_Time = new ConfigElement<float>("Startup Delay Time",
"The delay on startup before the UI is created.",
+1 -1
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@@ -16,7 +16,7 @@ namespace UnityExplorer.Config
public override void Init()
{
CONFIG_PATH = Path.Combine(ExplorerCore.Loader.ExplorerFolder, "data.cfg");
CONFIG_PATH = Path.Combine(ExplorerCore.ExplorerFolder, "data.cfg");
}
public override void LoadConfig()