Added settings to optionally render the target camera dropdown and to remember the selected target camera across sessions. Also renamed the CUE camera objects for standardization (and filtering) sake.

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originalnicodr committed 2025-06-16 16:42:29 -03:00
1 parent f0f5d98922
commit 98fb915be1
3 files changed
+83 -27

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@@ -31,7 +31,9 @@ namespace UnityExplorer.Loader.Standalone
public bool Reset_Camera_Transform;
public FreeCamPanel.FreeCameraType Default_Freecam;
public string Custom_Components_To_Disable;
public int Preferred_Target_Camera;
public float Arrow_Size = 1f;
public bool Advanced_Freecam_Selection;
public KeyCode Pause;
public KeyCode Frameskip;
@@ -90,7 +92,10 @@ namespace UnityExplorer.Loader.Standalone
ConfigManager.Reset_Camera_Transform.Value = this.Reset_Camera_Transform;
ConfigManager.Default_Freecam.Value = this.Default_Freecam;
ConfigManager.Custom_Components_To_Disable.Value = this.Custom_Components_To_Disable;
ConfigManager.Preferred_Target_Camera.Value = this.Preferred_Target_Camera;
ConfigManager.Arrow_Size.Value = this.Arrow_Size;
ConfigManager.Advanced_Freecam_Selection.Value = this.Advanced_Freecam_Selection;
ConfigManager.Pause.Value = this.Pause;
ConfigManager.Frameskip.Value = this.Frameskip;