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https://github.com/originalnicodr/CinematicUnityExplorer.git
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Added settings to optionally render the target camera dropdown and to remember the selected target camera across sessions. Also renamed the CUE camera objects for standardization (and filtering) sake.
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@@ -31,7 +31,9 @@ namespace UnityExplorer.Loader.Standalone
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public bool Reset_Camera_Transform;
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public FreeCamPanel.FreeCameraType Default_Freecam;
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public string Custom_Components_To_Disable;
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public int Preferred_Target_Camera;
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public float Arrow_Size = 1f;
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public bool Advanced_Freecam_Selection;
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public KeyCode Pause;
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public KeyCode Frameskip;
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@@ -90,7 +92,10 @@ namespace UnityExplorer.Loader.Standalone
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ConfigManager.Reset_Camera_Transform.Value = this.Reset_Camera_Transform;
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ConfigManager.Default_Freecam.Value = this.Default_Freecam;
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ConfigManager.Custom_Components_To_Disable.Value = this.Custom_Components_To_Disable;
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ConfigManager.Preferred_Target_Camera.Value = this.Preferred_Target_Camera;
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ConfigManager.Arrow_Size.Value = this.Arrow_Size;
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ConfigManager.Advanced_Freecam_Selection.Value = this.Advanced_Freecam_Selection;
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ConfigManager.Pause.Value = this.Pause;
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ConfigManager.Frameskip.Value = this.Frameskip;
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