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Bump UniverseLib, fix EventSystem issue
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@@ -182,7 +182,7 @@ namespace UnityExplorer.UI.Panels
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void ToggleButton_OnClick()
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{
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InputManager.SetSelectedEventSystemGameObject(null);
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EventSystemHelper.SetSelectedGameObject(null);
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if (inFreeCamMode)
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EndFreecam();
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@@ -194,7 +194,7 @@ namespace UnityExplorer.UI.Panels
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private void PositionInput_OnEndEdit(string input)
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{
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InputManager.SetSelectedEventSystemGameObject(null);
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EventSystemHelper.SetSelectedGameObject(null);
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if (!ParseUtility.TryParse(input, out Vector3 parsed, out Exception parseEx))
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{
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@@ -208,7 +208,7 @@ namespace UnityExplorer.UI.Panels
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private void MoveSpeedInput_OnEndEdit(string input)
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{
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InputManager.SetSelectedEventSystemGameObject(null);
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EventSystemHelper.SetSelectedGameObject(null);
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if (!ParseUtility.TryParse(input, out float parsed, out Exception parseEx))
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{
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