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https://github.com/originalnicodr/CinematicUnityExplorer.git
synced 2026-10-11 01:48:07 +08:00
Updated project references to "CinematicUnityExploerer" for re-release.
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@@ -692,7 +692,7 @@ namespace UnityExplorer.UI.Panels
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// Dummy UI class to unlock the cursor when freecam is active but the UI is hidden
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internal class FreecamCursorUnlocker : UIBase
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{
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public FreecamCursorUnlocker() : base("freecam.cursor.unlocker.unityexplorer", () => { }) { }
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public FreecamCursorUnlocker() : base("freecam.cursor.unlocker.cinematicunityexplorer", () => { }) { }
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public void Enable(){
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Enabled = true;
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@@ -114,7 +114,7 @@ namespace UnityExplorer.UI.Panels
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foreach(UnityEngine.Light light in gameLights)
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{
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//We want to avoid grabbing our own lights
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if(!light.name.Contains("UE - Light")){
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if(!light.name.Contains("CUE - Light")){
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vanillaGameLights.Add(light);
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light.enabled = false;
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}
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@@ -131,7 +131,7 @@ namespace UnityExplorer.UI.Panels
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}
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private void CreateLight(LightType requestedType){
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GameObject obj = new($"UE - Light {lightCounter}");
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GameObject obj = new($"CUE - Light {lightCounter}");
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//DontDestroyOnLoad(obj);
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obj.hideFlags = HideFlags.HideAndDontSave;
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Light lightComponent = obj.AddComponent<UnityEngine.Light>();
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@@ -57,7 +57,7 @@ namespace UnityExplorer.UI.Panels
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private void SetupIO()
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{
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string fileName = $"UnityExplorer {DateTime.Now:u}.txt";
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string fileName = $"CinematicUnityExplorer {DateTime.Now:u}.txt";
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fileName = IOUtility.EnsureValidFilename(fileName);
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string path = Path.Combine(ExplorerCore.ExplorerFolder, "Logs");
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CurrentStreamPath = IOUtility.EnsureValidFilePath(Path.Combine(path, fileName));
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+2
-2
@@ -241,9 +241,9 @@ namespace UnityExplorer.UI
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SetNavBarAnchor();
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};
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// UnityExplorer title
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// CinematicUnityExplorer title
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string titleTxt = $"UE <i><color=grey>{ExplorerCore.VERSION}</color></i>";
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string titleTxt = $"CUE <i><color=grey>{ExplorerCore.VERSION}</color></i>";
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Text title = UIFactory.CreateLabel(navbarPanel, "Title", titleTxt, TextAnchor.MiddleCenter, default, true, 14);
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UIFactory.SetLayoutElement(title.gameObject, minWidth: 75, flexibleWidth: 0);
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@@ -150,7 +150,7 @@ namespace UnityExplorer.UI.Widgets
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if (AudioPlayerObject)
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return;
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AudioPlayerObject = new GameObject("UnityExplorer.AudioPlayer");
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AudioPlayerObject = new GameObject("CinematicUnityExplorer.AudioPlayer");
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UnityEngine.Object.DontDestroyOnLoad(AudioPlayerObject);
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AudioPlayerObject.hideFlags = HideFlags.HideAndDontSave;
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AudioPlayerObject.transform.position = new(int.MinValue, int.MinValue); // move it as far away as possible
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