Updated project references to "CinematicUnityExploerer" for re-release.

This commit is contained in:
originalnicodr committed 2024-02-22 18:29:53 -03:00
1 parent 63616d8008
commit a5880a433f
23 files changed
+209 -205

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+1 -1
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@@ -692,7 +692,7 @@ namespace UnityExplorer.UI.Panels
// Dummy UI class to unlock the cursor when freecam is active but the UI is hidden
internal class FreecamCursorUnlocker : UIBase
{
public FreecamCursorUnlocker() : base("freecam.cursor.unlocker.unityexplorer", () => { }) { }
public FreecamCursorUnlocker() : base("freecam.cursor.unlocker.cinematicunityexplorer", () => { }) { }
public void Enable(){
Enabled = true;
+2 -2
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@@ -114,7 +114,7 @@ namespace UnityExplorer.UI.Panels
foreach(UnityEngine.Light light in gameLights)
{
//We want to avoid grabbing our own lights
if(!light.name.Contains("UE - Light")){
if(!light.name.Contains("CUE - Light")){
vanillaGameLights.Add(light);
light.enabled = false;
}
@@ -131,7 +131,7 @@ namespace UnityExplorer.UI.Panels
}
private void CreateLight(LightType requestedType){
GameObject obj = new($"UE - Light {lightCounter}");
GameObject obj = new($"CUE - Light {lightCounter}");
//DontDestroyOnLoad(obj);
obj.hideFlags = HideFlags.HideAndDontSave;
Light lightComponent = obj.AddComponent<UnityEngine.Light>();
+1 -1
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@@ -57,7 +57,7 @@ namespace UnityExplorer.UI.Panels
private void SetupIO()
{
string fileName = $"UnityExplorer {DateTime.Now:u}.txt";
string fileName = $"CinematicUnityExplorer {DateTime.Now:u}.txt";
fileName = IOUtility.EnsureValidFilename(fileName);
string path = Path.Combine(ExplorerCore.ExplorerFolder, "Logs");
CurrentStreamPath = IOUtility.EnsureValidFilePath(Path.Combine(path, fileName));
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@@ -241,9 +241,9 @@ namespace UnityExplorer.UI
SetNavBarAnchor();
};
// UnityExplorer title
// CinematicUnityExplorer title
string titleTxt = $"UE <i><color=grey>{ExplorerCore.VERSION}</color></i>";
string titleTxt = $"CUE <i><color=grey>{ExplorerCore.VERSION}</color></i>";
Text title = UIFactory.CreateLabel(navbarPanel, "Title", titleTxt, TextAnchor.MiddleCenter, default, true, 14);
UIFactory.SetLayoutElement(title.gameObject, minWidth: 75, flexibleWidth: 0);
@@ -150,7 +150,7 @@ namespace UnityExplorer.UI.Widgets
if (AudioPlayerObject)
return;
AudioPlayerObject = new GameObject("UnityExplorer.AudioPlayer");
AudioPlayerObject = new GameObject("CinematicUnityExplorer.AudioPlayer");
UnityEngine.Object.DontDestroyOnLoad(AudioPlayerObject);
AudioPlayerObject.hideFlags = HideFlags.HideAndDontSave;
AudioPlayerObject.transform.position = new(int.MinValue, int.MinValue); // move it as far away as possible