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Make AllTypes protected, force using GetTypeByName
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@@ -42,7 +42,7 @@ namespace UnityExplorer
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public static Action<Type> OnTypeLoaded;
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/// <summary>Key: Type.FullName</summary>
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public static readonly SortedDictionary<string, Type> AllTypes = new SortedDictionary<string, Type>(StringComparer.OrdinalIgnoreCase);
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protected static readonly SortedDictionary<string, Type> AllTypes = new SortedDictionary<string, Type>(StringComparer.OrdinalIgnoreCase);
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public static readonly List<string> AllNamespaces = new List<string>();
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private static readonly HashSet<string> uniqueNamespaces = new HashSet<string>();
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