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mirror of https://github.com/originalnicodr/CinematicUnityExplorer.git synced 2026-10-10 21:13:15 +08:00

Remove "Core" namespace, move everything in it up one level

This commit is contained in:
Sinai
2022-01-17 19:42:05 +11:00
parent 3984550bb6
commit a73e992a0c
41 changed files with 78 additions and 102 deletions
+40
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
#if CPP
using UnhollowerRuntimeLib;
#endif
namespace UnityExplorer
{
// Handles all Behaviour update calls for UnityExplorer (Update, FixedUpdate, OnPostRender).
// Basically just a wrapper which calls the corresponding methods in ExplorerCore.
public class ExplorerBehaviour : MonoBehaviour
{
internal static ExplorerBehaviour Instance { get; private set; }
internal static void Setup()
{
#if CPP
ClassInjector.RegisterTypeInIl2Cpp<ExplorerBehaviour>();
#endif
var obj = new GameObject("ExplorerBehaviour");
GameObject.DontDestroyOnLoad(obj);
obj.hideFlags |= HideFlags.HideAndDontSave;
Instance = obj.AddComponent<ExplorerBehaviour>();
}
#if CPP
public ExplorerBehaviour(IntPtr ptr) : base(ptr) { }
#endif
internal void Update()
{
ExplorerCore.Update();
}
}
}